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#feedback

Edited by AttilaTheNvn: 2/12/2016 8:13:39 AM
443

Give me a single good reason why we can't Infuse Year 1, Bungie.

-Don't compare it to other "MMOs." -Don't compare it to other Shooters. -Simply approach the issue within the confines of [i]this[/i] game, and this game [i]alone[/i], and try to find a good argument. It doesn't matter what OTHER games do, because this isn't OTHER games; this is [b]Destiny[/b]. ____________________________________ The #1 reason I hear as to why Year 1 should be left behind seems to be this: [b]"Year 1 is too powerful to compete with Year 2."[/b] Now, I see this posted [i]endlessly[/i] on the forums, despite these two problems with it: [b]1. It's a glaring, unfounded overgeneralization. 2. It implies that (assuming Year 1 gear [i]is[/i] overpowered) capping Light Levels will actually [i]fix that[/i].[/b] With these two points, I'm going to show exactly why cries of "overpowered gear" have no facts to support them, and how leaving Year 1 behind does nothing to address the issue [i]either way[/i] [b](TL;DR at the end)[/b] ____________________________________ [u][b]Point #1- Is Year 1 [i]actually[/i] overpowered?[/b][/u] -The Devil You Know -Murmur -The Scholar -Low-Grade Humility -Praetorian Foil -Fang of Ir Yut -Vanquisher VIII -Atheon's Epilogue -Against All Odds -Gheleon's Demise -The Infinite Theorem Read through that list. Have you ever heard the term "overpowered" associated with any of them? Because, in full confidence, I'm willing to bet that you haven't, nor have you heard it associated with any of the [i]other 95% of the weapons in Year 1.[/i] Sure, many people swear by some of those weapons, and would even call them "great," but never [i]overpowered[/i]. In addition, if you still think Year 1 [i]perks[/i] are still to powerful to be brought forward, you should read the [url=https://www.bungie.net/7_Destiny-Update---09082015/en/News/News?aid=13474]extensive nerfing Bungie did to them in 2.0[/url] When people refer to "Year 1" as overpowered, I imagine these are usually the weapons they have in mind: -Fatebringer -The Last Word -Thorn -Felwinter's Lie/Matador 64/Etc. -The Messenger/Hopscotch Pilgrim/Etc. -Gjallarhorn Now, lets look at the state of these weapons as they exist after the 2.0 patch: [quote][b]Fatebringer:[/b] |NERFED| While still one of the best [i]handcannons[/i] for PvE, the overall HC nerf has brought it down to be more in line with other primaries [i]in general[/i]. And, let's be honest; it was [i]never[/i] viewed as being OP in PvP, and that hasn't changed. [b]TLW:[/b] |NERFED| Specifically addressed with a SEVERE nerf to stability, range, and accuracy in 2.0, it's still a capable weapon in skilled hands, but not at all on the level it was before. [b]Thorn:[/b] |NERFED| Also addressed with substantial nerf, leaving its DOT ability substantially re-tooled, which makes it a more standard 3-shot-kill, and prevents players from relying solely on poison damage. Still great, but no longer the ubiquitous choice for PvP that it was before. [b]Felwinter:[/b] |NERFED| As with all high-impact shotguns, the general consensus has been that the gun itself wasn't the underlying issue; the [i]perks[/i] were. With 2.0, Rangefinder's effectiveness was substantially reduced, and 2.0.1 straight-up removed Shotpackage [i]entirely[/i]. Because of that, the high-impact archetype is much more balanced across the board, with the low ROF becoming a more noticeable drawback in exchange for stopping power. [b]The Messenger:[/b] |NERFED| While not as glaringly "OP" as the other entries on this list, high-impact PRs were generally viewed as being slightly too capable in the HoW Meta. In 2.0, they received a slight, universal decrease in stability to help keep them from dominating PvP going forward, and have since been nerfed [u]even harder[/u]. [b]Gjallarhorn:[/b] |NERFED| Arguably the most notoriously "overpowered" weapon in any game [i]ever[/i], Ghorn's signature "Wolfpack Rounds" perk was given a noticeable damage decrease in 2.0, bringing it [i]somewhat[/i] in line with other Rocket Launchers. It's still arguably the hardest hitting launcher in the game, but it's no longer the boss-melter that it once was. [/quote] There are other examples, but, [i]again[/i], these are generally the most widely-accepted "overpowered" weapons in the game; however, as you can see, they've [i]already been balanced in 2.0.[/i] Not only has the [i]majority[/i] of Year 1 gear been perfectly balanced [i]to begin with[/i], but the small subset that [i]was[/i] overpower has, in large part, [i]already been dealt with.[/i] [b]Saying that "Year 1 is too powerful to compete with Year 2" is not only a glaring, unfounded overgeneralization, but is [i]demonstrably untrue [u]altogether[/u][/i] in the post-2.0 Meta.[/b] [i]Also, there are still SOME Year 1 weapons and armor that continue to drop at TTK levels, both as Crucible and Story drops, and in these cases, it [u]literally[/u] only serves as a way to artificially inflate playtimes, with no actual effect on the Meta.[/i] ____________________________________ [u][b]Point #2- Does capping Light Levels actually solve anything?[/b][/u] First off- It should be pointed out that overpowered gear has zero [i]negative effects[/i] on players in [i]Cooperative, PvE environments[/i]. As such, no weapon (such as Fatebringer or Ghorn) should ever be held back purely on the basis of being too good against [b]A.I. COMBATANTS[/b]. If Bungie wants to nerf overpowered PvE weapons, that's fine, but no one is being negatively impacted by them in the [i]mean time[/i]. Second- Given that Light Levels don't affect [i]90% of Crucible[/i], capping Year 1 gear almost [i]exclusively[/i] affects PvE players, which (as stated above) does nothing to [i]improve[/i] PvE players' experiences. Instead, it shits on every [u]minute[/u] of effort players have put into Year 1 by needlessly invalidating every [i]single[/i] piece of gear that they've earned; not just weapons and armor, but freaking ghosts and [i]COSMETIC ITEMS[/i] (seriously, WHY?). The only [i]true[/i] way to balance weapons (across both PvP [u]and[/u] PvE) is via [b]patches[/b], which, as I pointed out in Point #1, Bungie has [i]already done.[/i] As such, why the hell is Year 1 gear (that has already been balanced in 2.0) [i]still being held back?![/i] In the case of guns like Fatebringer and Ghorn (which were only ever OP in [i]PvE[/i], to begin with), capping them at 170 only serves to cripple them in the portion of the game they were [i]meant to shine in[/i]. Even if they WEREN'T nerfed in 2.0, these weapons never harmed anyone's experience [u]in the first place[/u], so what's the point? And, in the case of PvP; in addition to the fact that the MAJORITY of PvP has Light Levels disabled, all the most egregiously overpower PvP weapons have been [i]already been nerfed in 2.0[/i]. Seriously, though; standard PvP is clearly more balanced than it was before, which has EVERYTHING to do with the 2.0 patch, and NOTHING to do with capping Light Levels. So, again, if Year 1 weapons are balanced in regular Crucible [i]at the stat level[/i], there is no discernible reason to keep them out of Endgame PvP, and even LESS reason to keep them out of PvE where they never had any negative effect on players [i]IN THE FIRST PLACE![/i] ____________________________________ [b][u]So, Bungie; what gives?[/u][/b] If the groundwork has already been laid, and it isn't going to harm anyone's experience, [i]why isn't Year 1 Infusable?[/i] Seriously, even a simple confirmation that it's being [i]discussed[/i] would be a start. -[u][b]TL;DR[/b][/u]- [u][b]Point #1- Is Year 1 [i]actually[/i] overpowered?[/b][/u] [quote]1. No matter how many times people claim that Year 1 is "overpowered," that statement is demonstrably, [i]provably[/i] false. Since the 2.0 patch, Year 1 weapons have been thoroughly balanced alongside their Year 2 counterparts (both on the individual level, and by way of nerfs to the [i]entire[/i] Year 1 perk set). One look at the current state of the Crucible (which includes Year 1 [i]and[/i] Year 2, mind you), and it's easily apparent that the PvP meta has [i]never[/i] been more balanced- [i]ever[/i]. And, if it's balanced in PvP, then it's [i]definitely[/i] balanced for [i]co-operative[/i] environments.[/quote] [u][b]Point #2- Does capping Light Levels actually solve anything?[/b][/u] [quote]2. Leaving Year 1 behind by capping Light Levels does [i]nothing[/i] to improve player experience [i]in any way[/i]. And, it almost exclusively harm's [i]PvE[/i] players, because Year 1 gear is still perfectly competitive in 95% of PvP arenas, whereas Year 1 is now entirely [i]non-competitive[/i] for serious PvE environments (which, coincidentally, is the one environment where overpowered gear [i][b]doesn't[/b][/i] harm players... Go figure!). And, again, in that same mindset, regardless of how prevalently Elemental Primaries are used (which seems to be a big part of Bungle's reasoning), did that negatively affect [i]anyone?[/i] [b][u]No, it didn't[/u][/b]. As Endgame rewards, Elemental Primaries were prestigious, and accordingly difficult to obtain. As such, it would be weird if they [b]didn't[/b] offer something special to differentiate them from everything else! If the rewards weren't superior, how as many of us even ran HM Raids, at all? Or Skolas? Or Trials? Seriously, it's not rocket science; it's great game design, and I have no clue why Bungie decided to remove that system. [/quote]

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  • Bump

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  • Bump

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  • Bump. The reason that Bungie gave was to eliminate elitism from the LFG site asking for x elemental primary. Now there's only one relevant elemental primary... Zhalo Supercell. Counter-intuitive much?

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    • You want one reason? 1.) everything from year 1 has been reskinned and is available in year 2, with some variations. And these variations are based on a lot of data and forces guardians to accomplish NF, raids, etc. a differently. It's no longer hand cannon based. If you'd like a second reason... I'll provide you with one too. Burns. Posts have been on here that there's been a lack of the cool burns primaries use to have. Only 2 year two weapons have it and they are both exotic and arc. And both being exotic, is pretty taxing because it would be nicer to use an exotic special or heavy. (Still waiting on exotic ghost with life exotic. Just throwing that out there bungie). My answer to legendaries not having burn- they gave us a third subclass. You are still able to apply all three burns if you needed to.

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      • I only disagree with one weapon against all odds I was beast with that gun

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        • I wonder how long it took you to write this down.

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          • "Become Legend Guardian...just less legendary than you were before"

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            • There simply is no reason except to get rid of past exotics and primary burn weapons.

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              • Just under 1100 hrs here. Without feeing like its a toxic point to make, I legitimately will feel no regret for leaving Destiny behind if they pull another move like that. I see no reason for what they've done with year 1 Gear. Maybe, we could just pretend that everything up to house of wolves is all destiny ever was? Just try to max level 34? And only run with people of the same mentality? It's al just numbers really so why not just go for the most fun activity? Obviously this is ridiculous but goodness it feels like that. Just want to use my ghally and icebreaker again, and yah in definitely attached cuz they were hard work, but simply put, they were more fun. Bungie has shown a severe lack of fun and creative ideas moving forward.

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                • with the 1000+ responses to this thread you'd think bungie would respond

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                  • #bumpforlife #wewantyearoneinfuse #or.riot

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                  • The game is very boring without year one gear

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                    • Retention time for destiny

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                    • Where to start.... Grinding. Light leveling. Shit rewards. Stale content(same 3 -blam!-iñg strikes). King fall raid. Awesome 1 or 2x through but the aforementioned FÛCKED shit rewards!! Nothing in hard KFall should drop below 310 EVER!!!! Infusing!!! fuÇking horse dong. 266 gun and armor drops when you are over 300 light... REALLY? I was curious to see how bungie was going to transition into year 2. It was a white wash to every day one player whom ground and pounded through the bugs and glitches. However, knowing destiny 2 is t-10 months why should I, or anyone else dedicate effort to have it lost. Raids are hard, those pieces of armor and guns should be tokens, trophy's, spoils of war, badges of success, and should be allowed, upgradable, carried on for the the entire timeline of DESTINY. I loved this game. It was awesome. Maybe I've spent too much (1600 + hours) time playing it. But I've hit the stark conclusion that the time grinding vs. payout rewards and short time gear and guns are useless. Do it a couple of times, enjoy the textures, the worlds, the gameplay, raids and strikes, then move on. I've been a dedicated grinder since day one but Bungie you've gone the wrong way. I'll be back, I'll still play... Maybe. And only if activision FUĆks up BO3. At least there, top gear bam! Grind away? Bam! -blam!-iÑg right BAM! ~too much time. PS. I will have to actually log in tomorrow to finally get my -blam!-ĮNG exotic sword from that blabbering fuÇK.

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                      • Ether of light was the best solution to this problem. let us infuse year one stuff to get it higher. Imagine how massive destiny would be if all of the content was relevant..

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                      • We will get year 1s back ..... When bungivision decides how much to charge for it :)

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                        • Bump

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                        • Bump the -blam!- out of this!!

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                          • Edited by BIGBOYPANTS: 11/4/2015 10:54:18 AM
                            Put the blame where it belongs. ...on the people that ask for Nerfs and the people that label everything OP.

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                          • Its all about profit man. Bump

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                          • Because then players would grind as much to get new gear. With all new gear required, that means in order to get a high level you have to play a ton and that's the most important thing to bungie.

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                            • It's funny how bungie avoids posts like this but yet at the same time responds to post about sunbreaker posts sometimes in the same day!

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                              • Edited by Gooch_McGrundle: 11/4/2015 7:31:22 AM
                                Psssst Over here .... [spoiler]so they can sell them back to you later ;)[/spoiler]

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                              • Edited by KBK Heroic: 11/4/2015 7:06:23 AM
                                Simple.....because there much better than the shit rewards we get know.

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                              • Give me a good reason why we need to?

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                                • At the very least if they won't let us ascend them, let the ALL of the Year 1 gear drop at TTK levels

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