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Edited by Xpyder: 10/14/2015 4:11:48 AM
4

My Story: Rise of The Cabal [With Raid]

Destiny: Rise of The Cabal Basic Story Line: Cabal are invading Earth and plan on driving it into the Sun. ** This would not be a main Expansion (i.e. Destiny 2) this would be what would come between. would expand this into a 8 week DLC one new mission every reset period, with the strikes being released at week 4&6 and the raid at week 8. Missions/Quest: 7 Strike: 2 Raid: 1 1st Mission: Deimos, The Cabal are sending a signal to a new area on Earth, Zavalha sends you to find out where the signal is coming from and what it's for, the end boss Egnima Ta'aurc leader of the cabal you fight him pretty much bullet sponge until 25% becomes immune then Flee's on a cabal ship that is behind him. Mission 2: Old Chicago: Zavalha finds a distress cabal signal coming from a new area on earth, old Chicago is half way underwater. When you land you are on land and basically you have to find a beacon to activate your sparrow, then you head into the lake where Egnima has crashed , there are tubes that people have built to make civilization underwater. You find the distress signal and no signs of Egnima, but you have to fight off Cabal, and a new enemy, Drench (water type creatures) while trying to seal up a breach in the air tubes. Mission 3: Explore: you explore Old Chicago to find an access room where discover that the cabal are planning to drive the earth into the sun. Fight of the horde of Cabal and Drench. Mission 4: The Rubble: You explore the rubble of the city limits to discover the cabal are buried deep into the cosmodrome building a device to launch earth into the sun, fight off The Leviathan, a cabal machine that is digging deeper into the earth trying to reach its core. You hault the machine but can't destroy it (Activate 1st Strike) Strike 1: The Center of The Earth: you have to destroy the Leviathan from hitting the core of the earth which will cause the cosmodrome to implode. Mission 5:Deimos: Go back to Deimos and discover the location of Egnima Ta'aurc. Mission 6: Underneath: Explore sunken Old Chicago looking for Egnima only to be ambushed by Drench, fight off Drench and continue to search, just missed him. Strike 2: Drenched: Learn of Drench, their creations and origin. They are a local enemy only in the waters of the cosmodrome, Drench the leader of the drench gave these baddies their name after him you have to find him and stop him from creating mutations of Underwater creatures. Mission 7: Assault: Egnima is in Old Chicago starting a full on assault and advance of propelling the earth into the sun. Rasputin is sending a distress signal, help him and he will Ally with you. Mission 8: Journey down the where Leviathan was to find Egnima fight him until he flees again Raid: Enigma: As plans have failed on earth, Egnima plans to crash Deimos into the earth instead reach him and beat him in 2hrs before the timer runs out and Deimos is launched into earth. (Raid details later). EDIT: When you land you have 2hours to complete the raid, (wipes reset time to when you enter the CP, hard mode: timer doesn't reset for wipes). When you hit the first check point you have to sprint towards a door, every 10 seconds the thrusters start up causing burn damage, get behind cover, thrusters are active 5 seconds. Next checkpoint. The Giant, it's a Giant Cabal Lieutenant, he duel wields non stop firing Gattling guns, and able to shoot missile, defeat shielded cabal to grab there shields to deflect the missiles which cause him to stagger, dps, repeat until 25% when you destroy is missile launcher. Then fireteam members must weird shields minimum for 4 so other members can use the cover of the shields to dps with heavy until staggered, finish him off. CP3, teleport maze. Giant room with tons of walls and teleporters, find your way across. Final Cp: Eg'nima Ta'aurc your in the captains quarters of a giant circular room, with random walls raising from the ground and roof. 100%-75%: he shoots air strikes fast at you (almost like the shield brother) shield bubble is smaller constant moving or will be 2HKO by air strikes, 75%-50% he starts flying raise walls in his room to trap him from running, (all he does is fly around running from you, DPS is immune) when trapped DPS,50%-25% he is getting pissed pulls out Gattling missile launcher, get to him quick, only Close encounter dps do damage, watch out for melee, 25%-0% starts chasing the guardian you has done the most damage starting from the 25% mark, still has missile launcher and melees, flys upon "near enrage" make it harder to dps. Other guardians should be DPS for back while he is chasing guardian, immune from the front. Feedback would be much appreciated. Haters will be muted. Can someone like me save Destiny? Follow the hashtag #MyStory to see more of these awesome dream DLCs be made.

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