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#feedback

Edited by xSICKxMINDx: 10/12/2015 3:55:58 PM
0

Year 1 pVp VS Year 2

This post is directed towards bungie developer's and staff who input towards update decisions. I'm pretty sure your goal is too keep players playing Destiny since this game has 10 year making. Keep the players playing equals another paycheck for you and the company staying in the gaming business. Well as of the year 2 dlc release I have dramatically "decreAsed" my pvp gameplay due to a lack of interest which I will explain so this post is constructive.. A lot of players had some complaints about a few different guns in year 1 and most of the time it's because they didn't have those guns. The only time they seen them is when they got killed by it so of coarse tears will appear across the forum praying for nerf. It seemed like the more terribly you played in year 1 the better drop you get. I have countless screen shots of crucible players at the bottom of the team list receiving exotic drops for killing 1 maybe 2 guardians the entire game. I don't know about you but that seems like a great reward for those actions. Your programmers are amazing how they were able to add sympathy into there PHP coding. This year I've noticed everything worth using must be earned and this I like. If your running around crucible with an overpowered weapon any user can go and get it by earning it now. The only thing is there is no weapon worth doing that for in regards to pVp. PVE yes but not pVp. The crucible received hours equaling up to dAys from me when the Thorn was the Thorn or when the TLW was the TLW. I feel like as long as the weapon is "accessible" to all players it shouldn't be nerfed because it is powerful. Especially if that weapon is adding gameplay hours towards Destiny don't you agree? You can't make everybody happy I know this but you can't make a novice player an expert either by making a powerful weapon not as powerful so the novice don't get killed by it as much by it. Just make those weapons more acceSsible so they can possibly have it as well. I believe that will resolve many of your community complaint issues. You see you don't have to nerf an overpowered weapon if it isn't a 4 leaved clover to find. Make it A MISSION instead Like the Sleeper. These are my thoughts and until I feel different pVp won't be recieving gameplay hours out of me which will equal Bungies lost. It is my and the reSt of the communities gameplay hours that keep Bungie in business so 1 voice should speak volumes. All the weapons you designed that requires pVp interactions isn't even useful in the raid. What is an exotic sword and shotgun going to do for me against Oryx bungie? You nerfed the gally so the community doesn't stereotype people without it and now you have to be a certain light level to be excepted as a good player to play with. Like I said you can't make everybody happy but you can cut some of the programming budget nerfing populAr weapons that give you gameplay hours. You don't need to be a Harvard grad to figure that equation out right Gizmo or Cosmo not sure what the guys name is.

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