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#feedback

10/6/2015 3:26:44 AM
17

King's Fall Raid Gun Critique

NOTE: This is just a general overview and not a complete breakdown. With that said, here are some pro/con aspects of the raid weapons. [b]Pros:[/b] * Deals bonus damage to Taken guaranteed. *Cocoon ability allows for fluid gun-play(so long as 4 seconds have passed). *Highest base attack value in the game currently. [b]Cons:[/b] *Primaries lack elements(First Raid to do so). *Low stability and reload speed compared to other legendaries of the same gun class. *Mediocre perks overall. My personal input: The raid weapons are decent but not nearly worth the effort to get them. Their high attack value makes them more valuable as a resource than an actual weapon. As they are raid weapons, they should act ideally in a "swarmed" scenario. Thus, I recommend boosting the stability and reload speed of all the guns. Feel free to give more input.

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  • I'm ok with them having no reload speed, it further enhances the gameplay style they offer with cocoon. The fact that they all buck like mule is just awful though. They either need better fixed perks, or the ability for all perks to drop randomly (except cocoon) so that it's possible to get a usable version.

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