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Destiny

Discuss all things Destiny.
Edited by The Stranger: 10/7/2015 3:36:18 PM
30

To people hating on Eververse Trading

So I'm seeing a lot of hate for bungies new microtransaction store, Eververse Trading. Hopefully this post will let you see the potential positives of such a system. Avoiding the argument of "bungie just wants more money", and so forth, I'd like to draw a comparison with another game I play to show how microtransactions can improve the game for those prepared to spend real money whilst not impacting the game for those unwilling/unable to pay. The game I'm using for my comparison is Elder Scrolls Online. I've chosen this game as both are buy to play and are classed as open world MMORPGs, but mostly because of the Crown Store. Just like the proposed Eververse Trading Co. the Crown Store allows the purchase of in game currency called "Crowns" in exchange for real world currency through XBL/PSN. Whilst ETC will only offer emotes initially, my guess is that bungie will add more content to the store in time. These could be in the form of ships, sparrows and shaders in much the same way ESOs CS offers character skins, pets and mounts. Personally I would fully support that kind of paid content in game. None of it would effect gameplay whilst giving those prepared to pay a cool little extra. [spoiler]Note to bungie: if you [i]do[/i] add ships and sparrows to ETC I expect something as awesome as Shadow Mare.[/spoiler] CS also allows the purchase of racial motives- items that can be found in game which allow you to craft weapons and armour in specific racial styles (Orc weapons, Dwarven armour etc.). Whilst Destiny doesn't have a crafting system, as a reasonable parallel Bungie could make ETC the way to obtain those weapon skins everyone's been asking for all year. So far, no problems, I hope. Now we move on to the non cosmetic items offered by ESO. CS has "Crown Consumables" on offer to those willing to pay for them. [spoiler]For those who don't play ESO, potions to recover health and mana crafted or dropped in game have a level cap i.e. a level 10-19 potion can only be used effectively on a character between level 10 and 19. Crown Consumables are identical to the in game versions in every way except they have no level cap.[/spoiler] Destiny doesn't have a similar system, or similar items, but as a comparison, what would be problem with ETC selling ammo synthesis, passage coins or three of coins to those prepared to pay? Whilst it would get around the need to grind for glimmer and strange coins, they would still be restricted by their cool down timers and stack caps so wouldn't give any unfair advantage. Now for the last of ESOsCS offerings, experience boosters. Whilst I wouldn't want to see a similar system implemented in destiny, bungie could offer Motes of Light in ETC without any game breaking consequences. Personally I work 40-50 hours a week so finding enough time to grind out experience can be a bit difficult now the nightfall doesn't offer an experience boost, so I'd be very happy to see this feature added. Beyond ESO comparisons, ETC could sell Xûrs sparrow upgrades without breaking the game. I've always wanted to give them a try but I've been unwilling to waste my strange coins. I'd gladly pick one up for £1.99 to see what they're like. Similarly, ETC could sell cosmetic weapons upgrades such as the skins I mentioned earlier, or different coloured tracer/explosion upgrades which could be applied to one weapon each. Just my thoughts. Let's get a discussion going and hopefully bungie will take notice. Edit: OK. I let this thread die, came back 12 hours later and it's revived. Apparently very few people would appreciate [i]any[/i] item with an att/def rating purchasable, even ghosts with their benign and readily available perks, so I've removed that.

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  • Oh, they'll start with the emotes but who says they won't expand to gameplay affecting items such as armor and gear in the sequels? They always start this way. Besides, CS GO is a 15$ game. Destiny is a 60$ one. 140$ if you count the year 1 players. And ESO flopped on PC, they switched to the current business model you see now because it wasn't doing well. And it still isn't doing that well. Forza 5 was ruined by microtransactions. They told us it wouldn't affect the gameplay but in order to get the cars you wanted through playing, you had grind for days since the top tier cars were super expensive. Who says they won't do the same with Destiny 2? Look at CoD AW. Not only the new weapons were RNG, but it was payed RNG. Look at FIFA's Ultimate Team. Back in FIFA 11 days, there were no coin sellers and microtransactions. You earned your coins through playing and the economy of the transfer market was controlled by the players. You could buy Messi or Ronaldo for 30-50k. Now that we have FIFA points and coin sellers, Ronaldo and Messi cost a million and half coins. You can't get that much coins just by playing since you need to spend coins on contracts and fitness cards. I've played FIFA 12, 13, 14 (on two systems), 15 and 16 and I've never got a top tier player because the coins weren't enough to buy them and the chances of finding them in player packs were super low. I can't comprehend why people still defend these greedy practices by Bungie. Seriously why would you defend a company that only cares about your wallet? How can people be this naive? You defended Bungie when they gave us half a game at launch, you defended them when they sold us cut content as DLCs, you defended them when they -blam!-ed international players in ass when they sold a 40$ DLC at 63$ and you still keep defending them over this shit? Microtransactions aren't acceptable in a 60$ game. Period. Stop defending this shit and maybe, just maybe one day Activision and Bungie will stop -blam!-ing us loyal fans in the ass for one day.

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