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10/6/2015 6:32:37 PM
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Now this is what I'm afraid of. The only thing that has a chance against three sunbreakers is three night stalkers IMHO. And I main a warlock.
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  • 3 sunbreakers is almost a guaranteed 3 rounds won. They're so hard to stop and if they rush, even if you kill them, if their team is coordinated they'll just stomp you out before you can recover and Rez the people the hammer killed.

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  • Yes, bungie needs to do something about their health and the range of their hammer detonation proc.

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  • I don't necessarily think it's a huge deal, I just wish it was more limited in pvp. It's essentially gunslinger with wayyyy more room for error. And an armor buff. I wish all supers had the same buff to armor or none got them at all. That's really my only complaint

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  • Im definitely down for the no hyper armor for supers idea. Or even no suppers in PvP at all. Just shoo all the supers away to mayhem or something.

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  • I think a barebones crucible mode would be hype. One heavy ammo spawn per game, 6v6, 12 minute time limit, first team to 100 kills, no supers, always spawn with special ammo and charged abilities.

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  • Thatds be cool. Not sure how i feel about spawning with melee and grenade energy. It'd be a flurry of bolt grenades and warlocks would be at slight advantage because of their better melees.

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  • Except if 3 night stalkers each tether the 3 sunbreakers supers

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  • True, but running nightstalker just to counter a super is the equivalent of running striker to stop blade dancers which I always thought was stupid. I think there will still be plenty blade dancers in trials with 310 mask of the third man being a thing.

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  • (Granted the night stalkers must be skilled but atleast with each super tethered it comes down to who's most skilled instead of who's a Titan)

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