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#feedback

10/6/2015 3:26:44 AM
17

King's Fall Raid Gun Critique

NOTE: This is just a general overview and not a complete breakdown. With that said, here are some pro/con aspects of the raid weapons. [b]Pros:[/b] * Deals bonus damage to Taken guaranteed. *Cocoon ability allows for fluid gun-play(so long as 4 seconds have passed). *Highest base attack value in the game currently. [b]Cons:[/b] *Primaries lack elements(First Raid to do so). *Low stability and reload speed compared to other legendaries of the same gun class. *Mediocre perks overall. My personal input: The raid weapons are decent but not nearly worth the effort to get them. Their high attack value makes them more valuable as a resource than an actual weapon. As they are raid weapons, they should act ideally in a "swarmed" scenario. Thus, I recommend boosting the stability and reload speed of all the guns. Feel free to give more input.

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  • There is a part of me that woudnt mind ever having elemental primaries again as it just becomes too much of a logical choice over other potentialy more interesting legendaries, for example the strike gear like the treads upon stars is a great replacment for the vision and the imago loop if your lucky enough can have a near identical fatebringer role on it, that being said i do find the raid guns a bit underwleming compared to vault and crota ( and not just because of the primaries not having a burn) i mean i would have used fatebringer and vision wether they had a burn or not. I would much prefer if the raid dropped some kind of consumable ( it can be called elemental telemetry) or something that allows you to put a random burn on any purple primary you want.

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