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10/6/2015 7:12:32 AM
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To be fair, this system is well-separated, for the seekers of lore, and the ones who like to shoot things. If you're interested in the mythologies, the stories being woven, etc, then you can pull up the Grimoire and study things. But, if you mostly play for running around and shooting at things...well, you can do that, too.
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  • Edited by IS0M0RPHIC: 10/6/2015 9:24:13 PM
    yes but instead of making the players just pointlessly shoot things why not just use the grimoire to increase the immersion in game? immersion in an rpg game (well any game actually) is an ESSENTIAL feature and destiny is lacking it severely. why should I have to choose between shooting things and story telling when I should have both?

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  • Because Destiny is first and foremost an FPS game. Much like Halo before it, and many FPS after, its focus lies in the gameplay and self-forged immersion. It's about you creating your part in a universe. The lore is what was, and, while nice to know, isn't a requisite. It's in a similar vein to older TTRPGs. Your story is the key.

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  • Games are a medium that combine many different aspects, including narrative. I shouldn't have to pick between shooting things and learning interesting things about the gameworld if it's done well. Secondly, putting the Grimoire cards outside of the game was a horrible mistake, and they should have placed in an in-game menu which your ghost can read it to you, much like Mass Effect's in-game Codex. Thirdly, the game barely gives us a hint that this lore even exists, so even players that want to learn the lore may not even know to find it.

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  • I think putting grim outside the game was a good idea. Now when I play I can get on with what I want to do, and I can read the lore while I'm on the toilet, break at work, during loading screens, when the wife has control of the TV etc etc.

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  • Mass Effect, though, is billed towards RPG fans. It's built for people who do want to get immersed into a story, and really before their character. Destiny is built as a combination FPS and MMO. Two game styles not especially known for in-depth storytelling, and more catering to the people who just want to play the damn game.

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  • Ummm mass effect games codex system was the same way but was actually in the game.

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  • I don't say it was executed perfectly, now, did I? There are, of course, ways to do it differently, but the same system of not burdening the game with a profusion of excess info is still there.

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  • I think the problem is that none of this is even alluded to in the game's story. There's nothing expressed to make you curious about the deeper lore, unless you are inherently interested in it. As OP said, it seems generic at a glance. Throwing in bits and pieces to peek people's curosity would do some good imo.

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  • That much is true, but it's a lot like Dark Souls did. You learn almost NOTHING about the worlds, unless you delve into the mythos.

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  • But Souls hints at it or at least gives signs that there is something more. Like Ceaseless Discharge, where people thought it was odd that he looked sad and didn't fight you till you took the clothing. That was the game itself pushing people to be interested in the deeper bits of it's story. It's also more likely players will read into Souls lore considering it's intertwined with necessary descriptions. The key to Havel or the Depths is a good example, where when you look to see what they are used for you are pretty likely to read the lore bit as well.

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  • Same with Destiny, really. Considering it flashes the "Grimoire Unlocked" each time.

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  • Indeed. You can have a grind fest game, or a full blown story driven movie/game. People often prefer to play the game to just play, the lore is neat, yes. However, you really don't miss anything vital for the game. (Also how hard is it just to read on your phone?)

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  • immersion is your friend

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  • I reject the choice. Nothing about a game having lots of grinding means you can't have good story, and nothing about having a good story means there can't be grind. That being said, I don't know if we're using the same definition of grinding, because it's something that no one would want to me. Grinding is doing soul-crushing repetitive chore-like tasks in a game in hopes of progressing or earning some reward. Games like Mass Effect 2 for example (any more) have shown that you can have great balance between gameplay and story, and the story engages you more deeply into the game world, and actually makes the gameplay more meaningful to you.

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  • Honestly depends on the phone...

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  • Exactly this. Saved me the typing :) ...

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  • You're very welcome dearie~.

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  • Edited by loonigus: 10/6/2015 7:39:41 AM
    :*

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  • Heh, you charmer, Not the show I was referencing, but...

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