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Edited by TheANSER42: 10/8/2015 11:58:03 AM
10

Ideas for new subclass

Expansion name- cryoshock. Three new subclasses with new element-cryo. Titan subclass-glacial force Super - warrior of ice- gain a 300% over shield. lasts 15 sec. [spoiler] Perks Refreeze - over shield can regenerate Insulated- over shield doesn't leave until broken Subzero-450% over shield. [/spoiler] Grenades [spoiler]I've got nothing yet. Will update frequently[/spoiler] Melee - subzero strike- slows down targets [spoiler]perks Freeze- target can't move Extended Freeze - Freeze lasts longer Frozen to the core- deals dot.[/spoiler] Bump and I'll make warlock and then hunter Hunter Super - kunai master-25% damage reduction. 25% movement speed buff. Lasts 10 sec. Throws kunai that slow targets. Takes two to kill a guardian or one in the head. Can throw 1.5 per sec. Precision damage bonus is times 4 damage for a precision hit. Perks [spoiler]ice skates- gain a 40% movement speed buff instead of 25% No remorse- getting a precision kill with a kunai gives double damage to the next kunai thrown. Assasin- precision kunai kills give 5 sec. Of invisibility.[/spoiler] Grenades [spoiler]leave suggestions in comments [/spoiler] Melee - icy dagger - any ideas? Perks [spoiler]I told you. I've got nothing. Constantly updating though[/spoiler] Warlock Super - cryomancer-throws down a snowstorm. Blinding enemies inside and causing damage over time. Lasts 40 sec. [spoiler]perks Stuck in the snow - enemies inside super get slowed Crippling hail- enemies in side super take increased damage Hurricane - super lasts 55 sec.[/spoiler] Melee-??? grenades-???

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  • ok but grenade could be the Winter Gale- throws a small whirlwind of ice crystles in a circle which damages over time.

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    • Do like dc universe and have guardians that have been taken over by the darkness. You can go to any destination and kill other guardians.

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    • I think that the "cold" subclass according to how its worded is Void. So adding a second one would be thematically inconsistent.

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      • This is lame. Really.

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      • for the hunter it could just be a melee cooldown buff super like radiance, and the melee could be kunai. A passive perk could be "going dark" where you can crouch walk at higher speeds without detection. grenades are easy, have a small whirlwind type for AoE like vortex grenade, ice spike which is similar to tripmine but it shoots icy needles that do less damage but slow targets and cause bleeding, then ice wall grenade that creates an ice wall that damages enemies on detonation, but then creates a wall that can be used for cover for 30 seconds. (add a perk to extend duration to 60 seconds) you could introduce quad jump, two variants, one that has more upwards momentum, another that has more mid air juke ability. Plus all jumps hang in the air a little longer due to a small whirlwind constantly swirling around the hunters feet. These jumps would still not allow for any more height than triple or double jump, but give more mid air manueverability. Plus bones of eao will add another jump still!

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      • Bump. Do warlock!

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      • I want a subclass that will be elemental neutral (no element), bit you can get an upgrade to make the super a element. (example: for super and melee one upgrade is void, one is solar, and one is arc) Also for grenades they will have one of each type.

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      • You have my support thats for sure! Itd be cool as shit to see Ice implemented as subclass!

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        • Id like to see a subclass based around the vex time technology. For example the warlock could rewind time , the titan could freeze time and the hunter could speed up time (i.e fireteam movement, grenades, shields etc)

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          • Edited by slackerpunch1: 10/6/2015 11:37:53 PM
            so for the Titan grenades my suggestion would be blinding storm- like flash bang but slows Hunter would be frost bite- reduces enemy armor and attack along with suppressing their charge rates. maybe a perk that allows it to give armor to team mates. and for his melee the perks could be cold to the bone-stops armor recovery for three seconds thawed out- melee kill replenishes cold to the bone and increases the damage by 10% can stack up to 3 times cold hearted - each melee kill increases your accuracy 10% stacks up to 5 times Arctic wolf- melee kill increases radar and gives a jump boost along with increased melee range. and for Warlock Winter Gale- makes a circle of ice shards that hurts anything going in or out when enemy is in they slowly take damage along with decreased vision and accuracy. if you want i have a idea for the warlocks full power.

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