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Edited by iWasBorn2bLegit: 10/25/2015 11:28:10 PM
207

Leaked patch notes! Sunbreaker nerf.

Destiny Hot Fix – 10/28/2015 Created by Destiny Dev Team Oct 24 2015 2.0.1.7 - The one about Sunbreaker and the salt storm. [b]Weapons[/b] -Fixed an issue where Husk of the Pit drops were happening again -Reduced the accuracy and range of the Vex Mythoclast -Removed Hammerforged perk from the Suros Regime -Pulse rifle base damage buffed by 11% [b]PvP[/b] -Significant armor reduction while Hammer of Sol is active(99.9%) -Hunters will now gain an overshield and invincibility when hit by Hammer of Sol -Added an extra arc bolt grenade charge to blade dancer class -Blade dancers are now always invisible -Hammer of Sol can now only be used once per game and requires a two game cool down after use -Golden Gun now has 500% aim assist and penetrates through walls -Removed Warlock melee range and added it to gunslinger subclass -Ward of Dawn can no longer be destroyed by other supers, but enemy fire can now destroy the Ward of Dawn -Shoulder charge removed and replaced with "Titan blink", an ability that has a 3% chance to grant blink after a multi kill -Removed attach feature from Titan magnetic grenade [b]Tower[/b] -Tess Everis will return, for a price -Chance to receive ascendant shards from legendary engrams increased by 70% --We noticed that the amount of ascendant shards in players' inventories has fallen significantly since May, and we updated accordingly [b]Technical[/b] -Fixed a very rare case where an account could be blocked by a WEASEL error on sign on -Fixed issues with suspend/resume handling on PlayStation 2 and Nintendo wii

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  • Destiny Hotfix - 10/7/2015 Created by Destiny ERITAS Team 10/2/2015 1.2.0.7 - The one about Sodium being added to Chlorine [b]Weapons:[/b] The Damage over Time effect present on Thorn has been restored to pre-nerf status while keeping the stacking effect The Last Word has had its range increased to 40 (was 10) and its stability increased to 50 (was 10) [b]Perks:[/b] Final Round has been replaced by First Round and now does bonus damage on the first round in a magazine Rangefinder has been buffed by 50% on Shotguns [b]Classes:[/b] Sunbreaker Titans damage mitigation while in their Super has been buffed by 33% Golden Gun is now 2 shots and had its auto aim drastically reduced Blink no longer works while in Arc Blade Damage on Tripmine grenades lowered to 175 Sticky Grenades can now fall off if an enemy sprint jumps after being stuck Blink now has a 3 second cooldown between uses Nova Bomb explosion radius decreased by 20% Damage mitigation while in Radiance increased by 33%

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