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Edited by Glimmer: 9/29/2015 12:50:16 AM
6

How to |Properly| balance Sunbreakers:

Right now, threads talking about how Sunbreakers are OP seem to be everywhere on the forums. The most common complaint is that they get too much of an armor boost upon activating their Super. But think about this for a minute guys: Titans are supposed to be [i][u][b]tanks[/b][/u][/i]. Big, with bulky armor and subclasses that focus on the armor stat, a Titan should become the embodiment of that word when Suoercharged. [b]-But-[/b] One thing that a tank lacks is mobility and the general ability to get places fast. Right now, a Sunbreaker Titan can still move just as quickly while Supered up as he/she can when not Supercharged. This should see a slight change, and here is what I propose. When Supercharged: -Slight decrease in the height/length of Lift -Decreased sprint speed -Decreased jump height -Slightly increase the time between hammer throws Doing this would make Sunbreakers more balanced then they currently are without taking away the tank-like feeling a Titan should get while in their Super. [b]TL;DR[/b] Rather than seeing an armor nerf, Sunbreaker Titans should receive a slight hindrance to agility while in their Super. Edit: It goes unsaid that the hammer-spamming glitch should be fixed.

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  • Edited by BigOrockz: 9/29/2015 8:20:09 AM
    I appreciate your efforts of thinking outside the box. But SunBreaker already lacks mobility that is why they are so tanky as it is.

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