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9/28/2015 10:30:31 PM
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[quote]A) bolt grenades got needed into the ground.([b][u]used to weaken groups of enemies or those around corners or in different rooms or to finish them off,not as strong as before but still easily serve their purpose,i use them pretty often and find no issue[/u][/b]) B) the Sunbreaker gets Fusion grenades, which are freaking fantastic in PvP, and the new one isn't bad either.([b][u]requires a stick,basically reliant on your aiming skill,if it doesn't stick, pretty much useless,new ones only really useful in tight corridors full of oblivious people,otherwise easily dodged[/u][/b].) C) Blink traversal of a map is nowhere near as fast as just throwing a hammer.([b][u]open map sure, most of destiny,not so much, either way blink makes blade dancer very difficult to hit unless it's in a wide open area and the blade is far away, also, you're comparing a jump with a super.....)[/u][/b] D) if you can't manage the minor difficulty of a parabola on thrown hammers, you should just quit now. E) you have more damage resistance and range.([b][u]obviously didn't fully read my post as I addressed this)[/u][/b]) F) Cauterize heals you with your Melee AND your freaking grenades, I don't know how that isn't a strong ability outside of your super unless you are crazy.([b][u]again,obvious you didn't read my post because this is also addressed)[/u][/b] G) your Melee applies a DoT and can weaken foes.([u][b]weaken foes with melee is useful where in pvp exactly? AGAIN, dot melee addressed in my post you didn't read)[/b][/u] Dude I play Sunbreaker, you can't trick me. They are OP. They are devastating PvP and have the best KD in Crucible for a reason.[/quote] Please actually read my post before making your counter argument next time. You're thinking with your biased opinion, not actual fact
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