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Edited by Brandolier: 9/28/2015 6:23:45 PM
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None of this is accurate. Sunbreaker telegraphs itself the same way Arc Blade did, but you have just as many shots from range. It is utterly OP. Good luck getting that shadowshot off to silence teh sunbreaker, 99% of the time his hammer will nail you douring the activation animation for shadowhsot. Shotguns do not counter because they can hit you with hammers from well outside of shotgun range, negating the big weakness of Arc Blade. Snipers are not a good counter because Bungie, in its infinite wisdom, took all large maps out of rotation. Snipers are not a counter to a guy coming screaming around a corner and hammering you like Bowser on the world's gnarliest cocaine high. Face it. HoS is OP as hell, it is every good thing about Arc Blade and Golden Gun rolled into one super. I love my Titan, he is fun to play, but he is also broken.
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  • Said like a true PVP'r. Good on you

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  • Just so you see this,maybe it'll give you something to think about instead of posting blindly out of anger. Here's a quick comparison with the other "OP" super in the game. Bladedancer Blade dancer and sun breaker are just different versions of each other. Blade is quick as -blam!- with slightly less armor resistance than sun breaker and require to get close. Blink and serious aim assist. Sunbreaker is slower and easy to hit with more armor but can hit from range,hammers lock but it's an arc pattern which at decent range is hard to deal with. Both have health regen abilities and both can walk across the map with a lengthy super time. Both have about 5 or 6 shots depending. Now here comes the part people arent thinking about. Blade dancers have multiple useful perks without their super. Blink Invis 1 hit backstab Bolt grenades Sunbreaker on the other hand are totally tied into their super,their grenades aren't amazing,melee is pretty much standard unless you use the explosion perk for a little extra damage. No 1 hit melee,no blink,no bolt grenades, fast as far as movement but still out classes by blink as far as utility. So I don't fully understand the logic behind a sunbreaker nerf,if you nerf it, the entire class is ruined, again putting titans at the bottom of the pvp list.

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  • And yet Sunbreakers are doing 8% better in terms of crucible KD than Hunters, Warlocks or the Titan classes as a group. Sorry dude, it's busted. And it's perks are not as bad as you are making them out to be. Sunbreaker has plenty of utility outside of its super.

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  • The kd went up due to the fact they finally got a decent super and it's their first one with range,of course it'll boost the kd. As far as these other good perks. Please enlighten me as to what perks they have that aren't tied to the super, because the only one I really see is the melee allowing crit damage

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  • Edited by Brandolier: 9/29/2015 12:57:44 AM
    Your argument makes no sense. Their KD going up because of getting a new super does not disprove that it is OP when sunbreaker went up to 8% higher than all of the class averages. You said nothing. We all know it went up becAuse they got a deadlier class. That's a freaking PREREQUISITE of Sunbreaker being OP. You can also heal with Melee and grenades and get automatic reset of Melee on Melee kill as well as being able to achieve the highest combo of recovery and armor of any class.

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  • Edited by xDeFalt: 9/29/2015 1:00:58 AM
    So you're right because the collective kd of titans went up? Its obvious sunbreaker is superior to their ONLY other aggressive super, So of course itd go up, but if that's your only argument.....without any specific reasons as to how and why they are OP I have to say your argument is totally invalid. I've given very good reasons as to how it isn't OP, strong absolutely, but not OP. I've yet to get a response from anyone showing any legitimate way that it's op,especially in comparison to blade dancer. Hunter kd is going down probably due to the fact night stalker isn't a super aggressive super, which most hunters are used to and warlocks new super is an in the fray type of super with low armor buff, which again, they aren't used to.

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  • A) bolt grenades got needed into the ground. B) the Sunbreaker gets Fusion grenades, which are freaking fantastic in PvP, and the new one isn't bad either. C) Blink traversal of a map is nowhere near as fast as just throwing a hammer. D) if you can't manage the minor difficulty of a parabola on thrown hammers, you should just quit now. E) you have more damage resistance and range. F) Cauterize heals you with your Melee AND your freaking grenades, I don't know how that isn't a strong ability outside of your super unless you are crazy. G) your Melee applies a DoT and can weaken foes. Dude I play Sunbreaker, you can't trick me. They are OP. They are devastating PvP and have the best KD in Crucible for a reason.

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  • [quote]A) bolt grenades got needed into the ground.([b][u]used to weaken groups of enemies or those around corners or in different rooms or to finish them off,not as strong as before but still easily serve their purpose,i use them pretty often and find no issue[/u][/b]) B) the Sunbreaker gets Fusion grenades, which are freaking fantastic in PvP, and the new one isn't bad either.([b][u]requires a stick,basically reliant on your aiming skill,if it doesn't stick, pretty much useless,new ones only really useful in tight corridors full of oblivious people,otherwise easily dodged[/u][/b].) C) Blink traversal of a map is nowhere near as fast as just throwing a hammer.([b][u]open map sure, most of destiny,not so much, either way blink makes blade dancer very difficult to hit unless it's in a wide open area and the blade is far away, also, you're comparing a jump with a super.....)[/u][/b] D) if you can't manage the minor difficulty of a parabola on thrown hammers, you should just quit now. E) you have more damage resistance and range.([b][u]obviously didn't fully read my post as I addressed this)[/u][/b]) F) Cauterize heals you with your Melee AND your freaking grenades, I don't know how that isn't a strong ability outside of your super unless you are crazy.([b][u]again,obvious you didn't read my post because this is also addressed)[/u][/b] G) your Melee applies a DoT and can weaken foes.([u][b]weaken foes with melee is useful where in pvp exactly? AGAIN, dot melee addressed in my post you didn't read)[/b][/u] Dude I play Sunbreaker, you can't trick me. They are OP. They are devastating PvP and have the best KD in Crucible for a reason.[/quote] Please actually read my post before making your counter argument next time. You're thinking with your biased opinion, not actual fact

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  • You can't change an OPINION of another person. Esp a Hunter main. No matter what counter-arguments or facts you lay at there feet. But I wholly agree with you. SunBreakers really only have their super going for them in PvP.

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  • Edited by xDeFalt: 9/29/2015 1:22:40 AM
    I'm a Hunter main,but I've apent a good chunk of time on my titan and Warlock. I feel im unbiased and look at it logically where as most others are biased and just crying nerf because the see just the super and it's powerful aspects

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  • Much respect to you dude, I've never met a Hunter who thinks logically haha.

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  • How is your opinion magically less biased than mine? Given that Sunbreaker has had the best K/D in crucible since TTK launched l, I would say you are the one who looks more biased. I have objective numbers backing me up.

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  • The numbers I've seen show sunbreaker at the bottom of all 3 classes,increase about kd,but overall kills and that of the like,titans are at the bottom. As far as kd related stats, I'm not aware of them so in have no input

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  • [quote]None of it is accurate.[/quote] Every point that the OP made is accurate because it's happened to me. So I'm not sure how you can say that everything is wrong just because you can't deal with a Sunbreaker. There are others too such as jumping and grenade counters. Also, Bungie did everyone a favor by coming up with the Hammer sound when Sunbreaker activates. Opponents know exactly what to expect and a smart team or player is going to be ready. Not having the element of surprise really hurts Sunbreaker.

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  • So you are saying Sunbreaker is balanced simply because it has the same drawback that Gunslinger and Bladedancer always had (an activation sound) even though a Sunbreaker is everything that a Gunslinger and a Bladedancer are combined into one class? Sorry dude, it is broken. That's why it is so fun to play in PvP.

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  • Fun does not equal using something completely broken to me. So we'll just have to disagree about what fun is. I don't know how you define balance for a Super. I wasn't making the argument that it's balanced on account of a sound effect but was simply pointing out that Sunbreaker gets countered all of the time and telegraphing it doesn't help (it's much more discernible in a match than either Gunslinger or Bladedancer imo). Sunbreaker is vulnerable, you can evade it easily, and you can counter it just like every other Super. How can it be that broken of a subclass when I've experienced first hand, that it's not? Every situation that the OP described happened to me while I was using Hammer of Sol. Every single one. So clearly combining elements of Gunslinger and Bladedancer doesn't by itself make a Sunbreaker more overpowered than either one. It didn't make me any more effective in the Crucible than I was as a Striker or Defender.

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  • Then, frankly, you are playing it wrong, because Sunbreaker has a rather sizable lead in average K/D over striker and defender, and over every other class since TTK came out. Whatever your perception might be, Sunbreaker is wrecking it in PvP comparatively speaking. Additionally, to your point, just because a counter exists does not make it as effective of a counter. I guarantee you the ratio of those counters he listed being effective against Sunbreaker is far smaller than the ratio of successfully executed counters against the other classes. That is why the Sunbreaker now has the best K/D in crucible in the game.

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  • It could be me and I don't know all the stats on k/d between subclasses. How does it compare to the top Hunter and Warlock subclass?

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  • It's pretty brutal, where the average of all whole classes is a K/D of 1.0, the Sunbreaker is coming in at 1.08, 8% better.

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  • That's fairly significant but do you think it indicates a broken subclass? Or is the fact that it is 8% better than the current top class change your perception of it?

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  • I definitely think it indicates a broken subclass. In particular it corroborates the community perception. We are not just crazy, it really is better. That is significant because from the standpoint of a product made to please users, when the product is in some way pissing off a huge number of users and THEN you get actual data supporting the perception, you have a problem.

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  • Maybe it's just fun to watch you cry over everything you die to.

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  • The only thing that's OP is all of the illegitimate, biased and selfish whining that goes on in these forums. You nerf-herders are destroying this game, and I'll tell you this: It won't make you any better at the game. Play, or leave.

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  • So many... #NerfHerders

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  • Too many. This forum needs to be purged, or completely removed. It's something different every time, after every patch; they won't be happy unless everything is the exact same.

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