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Edited by Coolbeeps: 9/25/2015 7:02:58 PM
4
Alright then I'll give it a try. First some tips: Yes the sunbreaker's super is incredibly powerful and hard to stop but can be avoided by jumping (without a predictable pattern) and keeping you're distance. The anvil can be heard from just about anywhere on the map. When you hear it, increase your caution and avoid tight areas. If your caught in a small area move to the nearest open area as quickly as possible. Us sunbreakers fall apart in big spaces, largely because it isn't easy to hit an aerial target, even with flame seeker. Also, most of us move in a very predictable way, we like to charge foward without backup in a strait line, very few sunbreakers will use caution due to the idle discharge rate of the super. We act like we are blind in our super. Practice jumping over us and we will be powerless. Besides that our entire class is built around ganing our super (which takes the longest time to charge out of all titan subclasses). Our other abilities are pretty subpar. We have no new movement options or any exceptional grenades (community ruling, I happen to love thermite grenades). Our Melee still ends where our nose begins, though it has better perks this time. Think about it, people have complained about both hunter and warlock melee attacks being to good, have you ever seen the same complaint about the titans? Just my 2 cents
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