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Destiny

Discuss all things Destiny.
Edited by LatchedRacer90: 9/25/2015 3:02:43 AM
271

Screw Rift, Give Us Taken!

After seeing this picture of a Taken Guardian on DeviantArt I had an idea. Yes Griffball and Bungieball have legacy status in the company and is the product of the community's brainchild but Rift is lackluster. Zombies in CoD and Flood in Halo saved the multiplayer experience for these games. Destiny needs a gametype that mimics that using the Taken lore/mechanics. 12 man rumble free for all 1 starts off as a Taken Guardian only capable of using Modified Taken Nades/Melee/Super and attempts to infect the rest of the players. Nade = Axiom bolt similar to Taken Centurion or the Area Denial Fire bombs that the Knights throw Melee = Phalanx (lulz) Super = Captain blinding bubble of bullshit Thoughts on this gametype? EDIT1: wow this is more popular than i thought here is poll thread https://www.bungie.net/en/Forum/Post/156319354

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  • Me and my friend were discussing a similar game type, and the problem we came up with was that it wouldn't be very balanced. In halo the flood can make progress because of the sword lunge, and the dive roll. They need that one hit kill to be match. Whereas the guardians would simply team up, and whip out there shotguns. I think if you made it so that the taken had special swords, and there was no radar. It would make it playable. But then it goes back to the whole "no specific load out thing" so that you can use the weapons you spent all this time getting. Just some things to think about.

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