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originally posted in: Solar Hammers
9/17/2015 5:35:52 AM
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Tired of this crying posts I'm not even a Titan by the way enough already they just nerfed a bunch of weapons and here we have more ppl asking for nerfs when the dlc just came out yesterday
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  • My point is, the ideas I have about nerfing it aren't huge changes. 1. Slow down the rate at which you throw the hammers. 2. Scale down the blast radius of exploding hammers. 3. Scale down hammer damage in general. Only direct hits need to be a guaranteed kills. 4. Weaken the added armor of Super-activated Sunbreakers. I suggest only ONE of these things be done, as any one of them will balance the others. Sunbreakers will still be on top in offensive usefulness but they won't be nearly invulnerable killing-machines like they are now. Unless the Sunbreaker is a shitty player and easy to kill in general, they only need to see you and button-mash while aiming near you and you're dead. With at least an 85% chance of causing an unstoppable massacre. There you go. That's my 100% opinion on the matter, to clarify.

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  • Edited by Potzy the Toker: 9/17/2015 6:11:59 AM
    For good reason. I'll copy and paste my reasoning in just a second.

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