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Edited by Ca7ch22: 9/17/2015 3:11:38 AM
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Splitting difficulty setting was my first thought but that still wouldn't work because TTK players would have new strikes for nightfall and such as well as different drops. As far a lvl cap, any WoW player (just a one example) can tell you, you've got to buy the expansion to increase your lvl cap. And it's not like there was no warning about it, they made it very clear that unless you buy the expasion, you aren't getting a higher lvl cap. Besides, what's the point? Your light lvl still wouldn't increase so it's not like it would make you stronger. Still can't get the new gear or do new strikes. The is absolutely no point in increasing the lvl cap for Year one players. Increasing the lvl cap for everyone would do absolutely nothing. It is a superficial upgrade unless you can get the gear to make it worth it...which year one players can not do.
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  • Lockout for a given week has been active since dark below so that's not a factor. Setting gear drop parameters was also a thing, so there's really no reason Bungie couldn't have taken a more friendly stance on this. They made a conscious, active decision to make year one players as unwelcome as possible, especially given how inclusive the previous dlc releases were. That mentality is what I object to; not for my own sake, but for all of those who got not just left behind, but pushed backwards.

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