Who else thinks the new Titan Super is way too OP? I think it needs a small nerf in damage, or a slower throwing rate because that shit is outright ridiculous.
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its not op. titans have been to weak for a year now.
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It definitely needs a range nerf that's for sure. Hammers can snipe you all the way across the map. Haven't played my titan but how many throws do you get per super?
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Edited by Flaycreak: 9/17/2015 9:42:24 AMShut up and git gud, noob.
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Either nerf or make bladedancers back to normal
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Haha create one or shut up.
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Finally when titans get a good subclass all nood hunters start complaining
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No nerf. WE TITANS FINALY HAVE OUR TRUE PVP F U
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I'm a hunter and I don't think the titan super is op at all.
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Wow what a surprise, the crucibabies are already out in force. It hasn't even been 48 hours, sit yourself down!
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Stooooooooop
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Reported.
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Lol.....was waiting for the cry "nerf" to begin with new sub classes. Can't make everyone happy. ( grabs popcorn) :D
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Edited by l-Forty-Two-l: 9/17/2015 8:02:49 AMGTFO leave new supers alone if anything buff the bubble and nerf its orb generation... Buff the 1 or 2 weak PVp supers and stop crying nerf I hope you're mum smacks your bum tonight.
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The warlock and hunter have sub classes that can counter it. The sith lightning and gunslinger. It just matters who can spot who first.
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Edited by noller77: 9/17/2015 7:10:51 PMPlease leave, I'm emperor palpatine and I know sunbreaker Titans are fine because it's a damn super
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I definitely agree is OP af! They don't even have to hit you with the thing, and just lands near you and it blows you up. Also they have a ton of health. Sooooo OP!
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The hammer Titan is amazing and is top tier in many important super categories. Health 1. Radiant Skin Warlock 2. Striker Titan 3. Hammer Titan Mobility 1. Blade dancer 2. Hammer Titan 3. Storm caller/ gunslinger Effectiveness of repeated range attacks 1. Gunslinger 2. Hammer Titan 3. Void Hunter Size of blast/ potential to instant multi kill 1. Nova bomb 2. Striker Titan 3. Hammer Titan The hammer Titan is a beast. Its got the mobility of blade dancer, the effective repeated range attacks of gunslinger, the multi kill ranged potential of nova bomb and the tankiness of a sun-singer. Hammer is without a doubt top tier. Does it need a nerf? I say give it a couple weeks don't jump to conclusions and don't call for any nerfs yet.
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Ehh... As a stormcaller, I don't think it's too bad. (also, DON'T you DARE ask for a nerf, their super is AWESOME for pve..)
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Says the warlock. The Sith lord death lighting needs nerf if anyone does.
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This has to be a joke right? How many crying little wussbags are there playing this game? I would never even think of posting on a forum and asking someone to nerf something...I just learn how to deal with it and get better...that's what real men do anyway.
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Shut up Meg!
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Dude. Pure from my heart just fukoff...
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Honestly I think it is fine. There are definitely ways to make it powerful. But its real strength is range, it can kill people far away with tracking but at the cost of explosion radius, a sunspot build is good for extending its usage but it makes it so you have to be more mobile to get from spot to spot and inclined for higher agility. Ive found its works best without the sunspots but rather the tracking, as it increases recovery and agility. combined with cautorize and max armor and im plenty hard to kill. (but when i dont play max armor high recovery I get slaughtered) I really think that if you stack it right the tankiness may seem OP but it really has its own counter, One hit supers,grenades,snipers with higher impact, fusion rifles,suppressor grenade/super, and high agility players skating behind me and firing away. The hammer has no aim assist and it arcs so aiming is harder without tracking, but tracking is the first perk everyone gets on it so yeah people think its too easy to hit. Unlimited hammers is the best part but with the duration i found that i can throw a max a 8-9 hammers but if im actually aiming (like i usually am) i usually throw about four. and like GG it can miss even when i aim. if people are bunched up i can get a double kill. (at most) and throw another hammer to finish the group of say 3 or four. A good golden gun player can do exactly the same thing but faster with more risk. so there are plus's and minuses. I do think the blade dancer needs alittle bit more of its protection back as i think it has become too easy to kill. GG is fine. Nova bem is fine, radiance needs a little boost unless praxic is amazing. (it has boosted agility and cooldowns now) Fist has always been underwhelming even when i was using it "strategically" i always get that one person who is just far away enough to kill me after. and Defender (which was my go to class) Is a little underpowered but using circumstances now with slower supers cooldowns i think it will be fine. God that class is fun when you can out wit the other team.
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Tired of this crying posts I'm not even a Titan by the way enough already they just nerfed a bunch of weapons and here we have more ppl asking for nerfs when the dlc just came out yesterday
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I agree with the nerf a titan able to throw 5 or 6 one shot hammers is OP as -blam!-. Even with the warlock stormcaller theirs might be constant but it does less damage and the hunters nightstalker is limited to 3 shots when maxed. At least limit the number of hammers thrown down to 3.
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It's not that bad