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Edited by Bicknell125: 9/15/2015 1:43:47 AM
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Handcannon Accuracy Nerf Makes the Guns More RNG Than Skill, Here's Why.

Update 2.0 dropped and many of the changes were well liked. Thorn is less ridiculous and The Last Word is locked in it's optimal range. But of all the good in the handcannon nerf, reducing accuracy, especially for aim down sights, was a horrible idea. However many people don't understand what accuracy is. Accuracy is an invisible stat applied to guns in destiny. Imagine that the center of your crosshair had a straight line from you to whatever you're aiming at, and whatever is on that crosshair will get hit if you pull the trigger. That is what most people think is how shooting works in the game, but that is not true. It is actually a cone that gets wider the farther away you are from you're opponent. The shot fired lands randomly anywhere within that cone. Accuracy is the stat that determines how big that cone is. Generally Auto Rifles have the lowest Accuracy stat, while Scout Rifles have the highest. In the case of Handcannons many people who had the Hawkmoon before the first Handcannon nerf would remember that it was capable of hitting targets in sniper range. Naturally they reduced initial accuracy to compensate. After that many people noticed it was very hard to hit the first shot of Hawkmoon at longer ranges. That was because the cone for the first shot was larger than following shots. After update 2.0, damage dropoff and the sight change along with this initial accuracy nerf made it so Hawkmoon could hardly work at long ranges, but the next accuracy nerf is where the problem is. The final accuracy nerf with patch 2.0 made the bullet cone so big that at the mid to mid-long range, there is a reasonable chance that a shot fired while in the center of the opponents head will miss the head and either hit the body or miss repeatedly. The Last Word (at the tail end of its own optimal range) and Hawkmoon feel this accuracy nerf the most, as they don't have the aim assistance to compensate. Bungie needs to either remove or reevaluae the accuracy nerf to handcannons so it doesn't encroach on [b] Mid Range Plays [/b]. As it stands whether or not a bullet hits depends on how lucky you are that the shot lands in the center of the bullet cone. Overall the balance was well needed and actually helpful in some cases, but Bungie's statement that handcannons reward a skilled hand is a currently a lie, now it only rewards a lucky shot. [b][/b]

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  • I would go as far as to say that the RNG aspect is almost intentional, as if there has to be a certain number of hits that must miss. I have more than 150k hand cannon kills, with nearly 90k precision kills, and there is nothing I do not know about precision and hand cannons. I have spent many hundreds of hours honing muscle memory so as to perfect my precision, and there is not a shot I cannot make. Yet, since this update, I have found that I am missing shots I could snap easily, and with my eyes closed. My weapon of choice was Timur's Lash, an exceptional high impact, low ROF hand cannon. With field scout, it had 13 rounds, enough (on a good day) to take on three or four guardians before a reload. Since the 2.0 update, I find the weapon has only 7 rounds. Because of the nature of the hand cannon nerf, I have to take into consideration that the game might force me to 'miss' a shot I would normal make easily, and as such instead of accounting for 3 rounds, I have to account for 4 instead. Maybe I need the 4th shot, perhaps I do not, but you cannot plan a strategy based on chance. So after every single kill, I have to reload the gun. This has made my beloved Timur's Lash unuseable. I do not understand why BUNGIE would punish all hand cannon users, to get at the chancers that were using Thorn. I have hardly used exotic hand cannons, favouring instead the plethora of legendary types, and the singualr focus of precision to guide my guardian through the darkness. I have always considered myself a marksman above everything else, favouring the challenge of the perfect shot, and the thrill of the hunt, I have never been interested in using hand cannons in anything other than a way that stylises, and romanticises their use. Bungie threw down the challenge to become legend, and it was challenge that I gladly accepted. But once again, I am finding that the only legend I am allowed to become, is the one that BUNGIE dictates that I become. Hand cannons should be restored to their former glory, by all means single out Thorn, it was mostly used by chancers and no hopers. Do not penalise those of us who have dedicated considerable time and effort in search of perfection, and who use legendary hand cannons. Destiny is an amazing game, I have put more than 1,300 hours into this adventure, but this hand cannon nerf is turning into a deal breaker for this guardian. Fix this, please.

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