Mhm, if it had been handled better in the game, and if Silentium had come out [i]before[/i] Halo 4 did, I think I probably would have been able to at least tolerate it or maybe look past it. The whole thing with the Didact though is only part of why I lost interest in the series and didn't really want to continue it though. Other big things that drove me away were the Kilo-5 Trilogy (which was a [i]REALLY[/i] big one) and the fact that where ONI, their relations and interactions with the UEG and UNSC, and the whole entire plot involving Halsey that was introduced in Kilo-5 has only continued to be built off of as 343i's story has gone on; and a lot of the stuff they introduced in the Forerunner Saga and concerning stuff to do with the Forerunners and [i]especially[/i] the Precursors not really feeling like it belonged in a setting like Halo's....the stuff they introduced concerning them wound up feeling like something that would have sat fine and right at home in a genre like Warhammer 40K or Star Wars, which aren't really pure sci-fi but sort of a mix of sci-fi and fantasy as well. I've always considered Halo to be a sci-fi series that was pretty grounded in reality and pretty much all of the technologies in it were something that felt entirely possible and like something that could naturally be invented given a long enough time, or they were technologies that were already based around ideas and things that were being researched and studied (like the science used to create the MACs on the UNSC's ships or similarly used in the Gauss 'Hog). Pretty much everything they revealed about the Precursors in Silentium or had them capable of doing, or things like the geass didn't really feel like Halo anymore and felt more like something you'd find in a sci-fantasy setting or that'd be at home there.
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