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Destiny

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Edited by G33KBOSS01: 9/8/2015 6:06:07 AM
10

Mercy Rules/Slaughter Rules My Version

Ok you don't want there to be really unbalanced matches, I get it. Yay for slaughter rules yay for mercy rules. What you seem to be missing is some of us guardians don't want to be treated like babies, forcefully ushered to orbit and sent off to find an "easier" matchup that us poor, unskilled, wittle guardians can handle. It feels insulting. It feels like a slap in the face on top of the humiliating loss we just received, and the worse part? We went 21-10 and the rest of our team had a .34 kd with 1 capture. So if you want to have your mercy rules fine, but instead of "slaughtering" the entire losing team, why don't you just remove the under performing guardians and replace them with new guardians so that those of us who like a challenge can DECIDE if we want to keep playing? Slaughter Rules: if you fail to score over 65% of the necessary points to win a crucible match, the entire lobby dissolves to matchmaking. A lot of people don't know this is happening EDIT: Holy crap I am not suggesting booting people mid game and adding guardians in the middle of a blowout. I am saying that once the match is over don't eject the good players to matchmaking. Kick the under performers and get those guardians the reinforcements they deserve.

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  • As the guy who's getting the shuffle from game to game: I'm fine with it if the under performers would be grouped together instead of dumped into another advanced group. Otherwise, we'll endlessly get shuffled. Overall? Bad idea, you'd Jack up the play flow, & ppl could still get stuck in no win games late.

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