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Edited by FrugMaddict: 9/7/2015 6:00:08 PM
133

Why taking away weapon rolling is bad and lazy (edited)

[b]Check the bottom for my final thoughts and thoughts about a solution.[/b] (The rest is still relevant.) First off, I might say some general things as I go through my argument. If you're one of the weirdos that can escape the norm, then good job, but please focus on the individual point I'm trying to make. 1) [b]RNG is not a sole solution:[/b] possibly the most annoying thing is that we will be at the mercy of RNG again. Do you really want random luck to decide who has the good stuff? Given that legendaries, and most importantly their rolls, will be based off of pure RNG, a few things can be found using the probability stats of a normal bell curve (I've taken multiple stats courses, RNG follows this pattern). First, that around 68% of us are going to get weapons that are merely around decent. 13% are going to get "pretty crappy" weapons, while the 13% on the other side are going to get "pretty good" stuff. Finally, in the same way, only [b][i]around 3%[/i][/b] (of the millions of players) are going to get the best (and vice versa). I wasn't born into royalty, and I don't think I'm going to win the lottery here. 2) [b]For those that don't like everyone having the same thing:[/b] first off, in a similar situation, people are generally going to want the same thing. Regardless, the number of people with the same thing is even higher than that (meaning that there's something else at play). However, it wasn't weapon rolling that created this problem, it just revealed it. The problem is the lack of balance. Which we all know about (and will supposed to be better but, knowing Bungie, may be over-corrected and turned into a different problem). Don't forget the maps! A lack of diversity in maps plays a big hand in what weapons are used. 3) [b]There's still other things:[/b] Bungie needs to get more specific when it comes to tweaking things. They're nerfing perks like shot package because of its effectiveness when compounded with other perks, but what if it was ok on its own (remember, not just talking about shot package here)? Why not control or tweak perk combinations instead of just perks alone? Now if we get one of those diminished perks [i]without[/i] it having other perks that make it even better, it'll fall short of what it was meant to. Besides all that, weapon rolling allowed people to explore as they wanted. Sure, if people are stuck with whatever the hell is dropped for them there'll be different things being used, but do you think it'll be anything close to what they want? Do you think they'll be happy about it? Also, other good perks can be made (and may have been). That's another way to up diversity --- by creating multiple roads to success. Do you think everybody chose the same thing because there was just so many great perks to choose from? Bungie replaced field scout with crap, so yes, that's going to be generally passed up. Bungie can make [i]great[/i] things happen when they get creative, so we just need more of that. There's my argument. Agree? Disagree? What do you people think? It's going to be very difficult to change my mind, but feel free to try. [b]Other important note:[/b] yes re-rolling also uses RNG, but you can get a different roll [i]much[/i] faster than you can get the same weapon, let alone trying to get a specific weapon over and over again trying to get a perfect roll. Although I'm not a fan of RNG being used here either, that is why I'm less concerned about it in the re-roll function. [b]Final thoughts and thoughts about a solution:[/b] in the end I do have some confliction. I don't think everybody using the same thing would be too much fun, but I really don't like the idea of having the best stuff handed out at random. Now if I had it my way, there'd be more balance and more perks that people would like. That would make more variety of everything. Would that create enough variety, though? I couldn't say. But there's one solution that came to me: have us keep doing things as before, with nothing but RNG, but every once in some while we could do some quest or other and change a weapon however we wanted. Does this sound a lot like TTK? Yes. I've ignored TTK in this post because although we know some things, we don't know [i]everything[/i], and it may be important that we do. But from what I've heard the gunsmith will have a very similar solution to mine. After you do a quest, you can get a gun with a few options for the perk sets. So with this information possibly making this whole damn post moot, how does this compromise work for you?

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