Well, take a look at the story so far. We've killed two of the hive gods (or will have), a Fallen general and a key vex construct, thwarting an attempt to take over the solar system.
From what I understand the planned release structure for destiny is a new game every two years, with each game getting four DLCs like TDB and HoW, and one expansion like TTK. The next two DLCs are already confirmed to be vex and cabal, and I expect them to do the same for each game.
As TTK mostly focuses on the hive, I expect the final 3 expansions will focus on each of the other races in turn.
Similarly the base game of destiny 1 gives about a quarter of its time to each race but with more emphasis on the Vex, I expect they'll do the same with destiny 2-4 (roughly a quarter of each game given to each race but with more emphasis on cabal, hive and fallen in turn).
So, by the time the final DLC comes out in ~9 years each race will have 1 base game, one expansion and 4 DLCs dedicated to it.
That means, by race, we still have:
Fallen- 1 game, 1 expansion, 3 DLCs
Hive- 1 game, 3 DLCs
Vex- 1 expansion, 4 DLCs
Cabal- 1 game, 1 expansion, 4 DLCs
Still to come
That means 5 Fallen raids, 4 Hive raids, 5 Vex raids and 6 Cabal raids. I'm guessing around 15 strikes per race. Somewhere in there we're going to fall out with The Circle Of Nine too.
Come 2025, this games going to be epic.
English
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Crota isn't a god.
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He's the son of a god He has a temple dedicated to him He has worshipers He is a god
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"Son" of a god. Not a god.
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Technically he is by all mythological standards. Oryx being a minor god in the hive pantheon who is definitely his father automatically gives him some sort of god status. Even if Crotas mother was a mortal then crota at worst would be a Demi god like Hercules or Perseus.
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[quote]He's the son of a god He has a temple dedicated to him He has worshipers[/quote] ^^^ This makes him as much of a God as oryx. [quote]Son of a god does not make him a god[/quote] It does in every other mythology.
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Crota isn't a god.
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I like this theory! I think it would be good if they released a new species half way through the series however. Sticking with 4 species of enemy over 10 years isn't the best way to go.
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Well, we don't know anything about the 9 yet. Could be them.
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I say no. New species, enemies, locations. I'd say about ½-¾ of the game will be current enemies, cuz of the occasional new enemy who will get a few DLCs (like the Taken) Also, some species are allied (House of Devils are allied with the Cabal), so they can create some really interesting dynamics there. Besides,I'd be disappointed if Bungie only did DLCs based on race. I might expect something about a [i]land[/i], where we might try to use Vex tech to go back in time to recover some buildings (or golden age scientist or something) in the London Dead Zone. It wouldn't be about some Vex threat, but a project of the guardians'. (Could be interesting, where we are to carry the "Nexus Component" from Venus to earth, and activate it, then defeat the Fallen threat against something in particular)[spoiler]Part 1: (Venus) Get to the Component Part 2: (Large ship) Transport the Component (Vex attack the transport ship. Defend it. Part 3: (London Dead Zone) Setup: The Vex are trying to stop you. Cripple them by holding Sync Plates (2 players hold them, 2 players defend the moving Component, and 2 players...) and going back in time or teleporting to knock out their Axis Mind or Gate Lord. Killing it stops the spawns of the Vex. (The ones still there will continue) Part 4: (Skyscraper/Old London) Saving Dr. ????? Fight through old London to get to Dr. ????? and escort him (or his Data) back through the Vex gate and into our time. You can disable smaller Devil Exterminators for a short time (DEs are souped up Walkers) Finally, you get to the Skyscraper you were in (St. Paul's, anyone?) and must either go around (via puzzles) or slowly destroy the DE standing in your path. The longer you spend saving Dr. ?????, the shorter amount of time you have to kill it. (Crumbling building, 15 min before collapse) Finishing it gives you a chance at a) an exotic, or b) exotic blueprints. Finishing it will open him up as a temporary vendor, whom you can buy exotics from for exotic weapon parts (Raid exclusive drop) Premise: X is trapped in Y building. Get in the building and save him (Spawn in the building, but maybe an outside jumping portion to see the... Massacre.) NO plot holes/paradoxes. The building was collapsing anyway, bringing the DE and Dr. ????? with it. Killing the Fallen and DE inside and saving Dr. ????? doesn't matter, because they would all have died anyways, due to the falling building, so we're just saving one person, is all. [/spoiler] Could be good, I dunno
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That'd be pretty cool, but it would still be Vex orientated. TTK [i]is[/i] Hive oriented, yes you fight Cabal and taken, but the main boss is a hive God.
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I say no. New species, enemies, locations. I'd say about ½-¾ of the game will be current enemies, cuz of the occasional new enemy who will get a few DLCs (like the Taken) Also, some species are allied (House of Devils are allied with the Cabal), so they can create some really interesting dynamics there. Besides,I'd be disappointed if Bungie only did DLCs based on race. I might expect something about a [i]land[/i], where we might try to use Vex tech to go back in time to recover some buildings (or golden age scientist or something) in the London Dead Zone. It wouldn't be about some Vex threat, but a project of the guardians'. (Could be interesting, where we are to carry the "Nexus Component" from Venus to earth, and activate it, then defeat the Fallen threat against something in particular)[spoiler]Part 1: (Venus) Get to the Component Part 2: (Large ship) Transport the Component (Vex attack the transport ship. Defend it. Part 3: (London Dead Zone) Setup: The Vex are trying to stop you. Cripple them by holding Sync Plates (2 players hold them, 2 players defend the moving Component, and 2 players...) and going back in time or teleporting to knock out their Axis Mind or Gate Lord. Killing it stops the spawns of the Vex. (The ones still there will continue) Part 4: (Skyscraper/Old London) Saving Dr. ????? Fight through old London to get to Dr. ????? and escort him (or his Data) back through the Vex gate and into our time. You can disable smaller Devil Exterminators for a short time (DEs are souped up Walkers) Finally, you get to the Skyscraper you were in (St. Paul's, anyone?) and must either go around (via puzzles) or slowly destroy the DE standing in your path. The longer you spend saving Dr. ?????, the shorter amount of time you have to kill it. (Crumbling building, 15 min before collapse) Finishing it gives you a chance at a) an exotic, or b) exotic blueprints. Finishing it will open him up as a temporary vendor, whom you can buy exotics from for exotic weapon parts (Raid exclusive drop) Premise: X is trapped in Y building. Get in the building and save him (Spawn in the building, but maybe an outside jumping portion to see the... Massacre.) NO plot holes/paradoxes. The building was collapsing anyway, bringing the DE and Dr. ????? with it. Killing the Fallen and DE inside and saving Dr. ????? doesn't matter, because they would all have died anyways, due to the falling building, so we're just saving one person, is all. [/spoiler] Could be good, I dunno
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You are a genius. You should work for bungie.