Every weapon in the game (other than swords) should not really have to worry about range on the small maps they give us. It should be the accuracy that drops off with range and the impact and rate of fire should also affect the accuracy proportionally.
A real 9mm bullet fired from a pistol is still lethal if it hits you at 200 meters (but try making that shot). A round from a 50 cal will drop you at long range easily, but try hip firing it at 10 meters at a swarm of enemies and see how well you do.
So if Bungie dropped off accuracy (which is a current weapon stat) rather than damage over range, it would make much more sense. i.e.
- Fire a Hand Cannon at long range, you might hit something and kill it, but you would probably use up all of your ammo to do so.
- Fire a Hand Cannon at long range at a crowd, much more chance, but still pretty random what you hit.
- Fire a Sniper Rifle at long range slowly, excellent chance of a kill.
- Fire a Sniper Rifle at any range quickly and recoil should make it a nightmare.
- Auto Rifle short bursts - reasonably accurate at most ranges.
- Auto Rifle spray and prey - Wall of enemies close in good, target at range, kill lots of trees, rocks, etc.
- MG pretty much like an Auto Rifle, controlled bursts you should be able to effectively kill at range.
The above would work with your Hive Swarm. It makes no sense that half the heavy weapons in the game have the range of a shotgun (guess why Gally is so popular). I much prefer MGs to Rocket Launchers, but in a boss fight such a Crota or Aethon they are absolutely pointless.
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