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Edited by Malphisto: 9/5/2015 9:54:52 AM
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#INFUSION FOR ALL... We can ALL be happy? (Continue Raising Awareness)

So I had been considering doing something like this before. I've continued pushing this point and no matter what the trolls say, I'm not stopping and neither should anyone else who feels the same way. [b]ALL YEAR 1 LEGENDARY AND EXOTIC WEAPONS AND ARMOR SHOULD CONTINUE TO ASCEND.[/b] Kackis on Year 1 Legendaries: https://www.youtube.com/watch?v=w8WX1fSimWM Kackis on Year 1 Exotics: https://www.youtube.com/watch?v=Z4b5Jj6xGxQ There is just simply NO REASON for them not to continue onward going forward. It shouldn't be a decision that is FORCED on anyone. It shouldn't be all about having the new stuff compete with the old but rather designing new innovative weapons that will compliment and go along with what is already available. There is NOTHING WRONG with having MORE OPTIONS AND VARIETY. It adds that level of diversity which the game has been desperately needing since the start. [b]LOOK.[/b] If you are going to design the game around a Loot Driven Experience where the primary reason for people to play the game is to go around grinding for weapons and armor (Vendors/Raids/Iron Banner/POE/etc.) and then a year later decide AGAINST allowing them to continue bringing those things into the newer content? Then you effectively RUIN that first year's worth of experience and make everyone feel as though their time and hard work has been [b]UTTERLY POINTLESS.[/b] Did people have fun playing with others and make friends? Yes. However, its important to remember that [b]YOU CAN GET THAT EXPERIENCE IN ANY ONLINE GAME[/b]. It is by no means exclusive to Destiny in the least and the ONLY reason the vast majority of folks did it at all in this game was for the common goal of getting desired loot. Am I wrong? If every player in the game had instant access to every Legendary and Exotic in the game, how many do you think would have honestly spent as much time as they did in the game? And like I have explained so many times before, telling us that Year 1 Weapons/Armor will still have a place in Year 1 Content means NOTHING. How many people do you really think did Vault of Glass over and over again JUST to get a Fatebringer for the sole purpose of spending the next 10 years using it to keep redoing VOG? No, of course not. They got it like the rest of their weapons so that they could bring everything WITH THEM on their 10 year adventure. That's why people WANTED increased Vault Space because many are collectors or specialists who enjoy having an expansive arsenal at their disposal. And our Year 1 accomplishments aren't found in some emblem or a black shader, but in the weapons and armor that we quested for. As the saying goes; "Become Legend." Our Legend is directly tied to our gear and that includes Year 1, Year 2, 3, 4 and all the way up for as long as Destiny lives. Take that away and what are we? If I wanted a game where I consistently reset my progress all the time, I'd just play Call of Duty with their lame ass Prestige nonsense. Don't we want MORE from Destiny than some cheap COD knockoff? With all that said, I encourage anyone who feels the same or who has posts talking about the same to add #infusionforall to their threads. I've already marked my relevant posts with the new tag. I chose this simply because lets face it, the new Infusion System that Bungie revealed in their first Twitch stream totally just SCREAMS Year 1 Gear Ascension. I honestly believe that allowing players the option to use ANY Legendary to Infuse with another Legendary to boost its damage/defense rating (Regardless of them being from Year 1 or Year 2), is the PERFECT answer to resolve this problem. Same goes for the Exotics too, because even though we've seen what was written in Edge? You're going to be making NEW "Year 2 Versions" of those Year 1 Exotics. They won't be the exact same, meaning its going to be either hit or miss with folks. By all means, I totally advocate the concept making Year 2 Versions of all current Exotics, but players should still be given the option to keep upgrading the original versions as well. That is why I say [b]#INFUSION FOR ALL[/b]... This is an important issue that deserves attention until something is done about it. [i]Truth[/i]. God Bless. [b]EDIT: Add the #infusionforall tag to your post and add it to the listing![/b] https://www.bungie.net/en/Forum/Topics/0/1/0/infusionforall [b]EDIT #2: Guys, "Power Creep" honestly isn't that big of a problem. Don't be so quick to jump to this conclusion, its not as if Bungie themselves have given this as an answer. At this point its just others in the community speculating and in all seriousness its an easy fix. [/b]

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  • [b]The Sources of Power Creep[/b] I can actually see both sides of the coin here. As new expansions or updates are released, new game mechanics, units, equipment and/or effects are introduced, usually stronger than previously existing content. Game developers use this to push the new content, as it gives an incentive to buy it for competitions against other players or as new challenges for the single player experience. As new content with more power is introduced, the average power-level within the game rises, making it increasingly difficult for older content to remain in balance without changes. This means older content becomes regressively outdated or relatively underpowered, effectively rendering it useless from a competitive or challenge-seeking viewpoint. In extreme cases whole parts of the game will be avoided by the players, as they are overshadowed by newer content. So the question becomes. How will Destiny prevent large portions of the game from becoming outdated or irrelevant due to the power creep that is occurring in the taken king? But to combat Power Creep we must understand its nature. [b]The Origins of Power Creep[/b] Some power creep is inevitable because expansions are meant to be played with the previously released content. In many games, especially video game RPGs, the content of expansions generally raises the level cap and introduces more powerful items to the game. The majority of the expansion is "tall," where your character and items become more powerful. There are also some new things, like extra abilities, new trees, or new areas to explore, but they is there to house the new more powerful items. The upside is that it is easy to direct your players on why they should experience the new content (MORE POWER!), the downside is that many of the items they may have spent days or weeks attempting to get are quickly outmoded by the more powerful equipment. On the other hand, some games tend to expand its content "wide." That is, the focus is on giving you new and different things to do that are of around the same power level of the previous content. Looking at a format like the house of wolves, you can see items from just every expansion seeing play. That load-out you liked a year ago? There is a reasonable chance that some or most of it is still playable competitively, even if it isn't top tier. Some items have, of course, held up against the test of time much better than others (fatebringer) and therein lies the problem with the second type of power creep. Some items game mechanics, units, equipment and/or effects are going to be strictly better than others. Thus regardless of the diverse options, gameplay becomes stale. The strongest set thus far has been the originally released game. You have G-horn, Vex, Ice Breaker, Suros and Fatebringer, just to name a few. In that sense, you could question just how much power creep could exist in the game. It wouldn't be fair to hold the first set ever up to today's rigorous standards in terms of balancing. Considering that before it there was nothing, I'd say the overall power level of the original set was pretty good, albeit a bit over powered. [b]Handling Power Creep[/b] If power creep to some extent is inevitable within Destiny as a whole, the question is not how to stop it totally, but how to best manage it to keep the game going strong, ad infinitum. By far, the most important thing that can be done is the creation of a Standard format. Any further attempt to keep up with the sheer power in regards to those all-powerful items would led us to a game totally unlike what we have today, if it still even existed. Trying to constantly push items in different directions only works if you are creating items of similar power levels to those you have made the year before. It doesn't matter how interesting the newest items are if it can't compete with DPS of a G-horn or the infinite ammo of an Icebreaker. Something had to be done for the overall health of the game. It appears that the concept of a rotating format has been introduced that only uses the most recent items and let rerelease "fixed" versions of many original items that had more appropriate power levels; trying to correct past mistakes. Of course, many of those fixed version are still at a higher power level than they may actually generate items today, but it was a step in the right direction. Creating a balanced Destiny is actually a pretty difficult job, and will likely take a few years for design and development to really hit their stride. Thank you reading my babble. Please comment below if you would like to continue the conversation. -Battlecry

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