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8/21/2015 8:35:53 PM
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But the fun part shouldn't be about using a different hand cannon from Fatebringer, it should be in the difference of missions, enemies, and leveling. Using weapons, in a small coral of what we can use, (hand cannons, snipers, scouts, autos, pulse, fusion, rockets, machines, etc...) should be looked at as a standard element of the game, without any critical analysis of its boredom. Shooting is shooting. Different enemies and different objectives between DLCs is all that matters for boredom.
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