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8/21/2015 1:02:10 PM
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Hmm, i want to say its just due to me being used to playing games with progression systems. Old things get left behind and new things are found. Its not like this is a new concept really, i mean any one of us could go and replay one of the story missions and get say, a lv5 green fuzion rifle. So you could do that, and you could get some loot from this area of the game, and you could use it. But you wont. You moved on to new things just as you have before (im using 'you' in a general sense, not trying call anyone out on things). The main problem i think people are having is that we are thinking from a 'right now' perspective. But what needs to be understood is that right now, we are the strongest any Guardian at this level will probably ever be. When the new level cap is 40, 34 will just be another level to push though, wearing whatever you happen to have at the time. While on the other hand we, as lv34 players have the best of the best top tier full legendary maxed out gear. Never again will any player at lv34 have mastered all previous content in the way that we have and as such never again will they be as strong (Of course there could be exceptions, im talking generaly). So what does this mean? It means that alot of these changes and simply not for us. The year one exotics can not be upgraded, but the year 2 require a lv40 character anyway. That means the year ones are for the players mid level, not capped yet. They are our lv20+ exotic tier options, and the lv40 ones are for when you finnaly cap that character. The spark that lets you boost a character to lv25? Again, not for us. Many of these changes are for the new player that just started, not the players that have seen and done it all. Maybe i am being a sheep for thinking this way, or maybe some people have got so attached to their gear that they hate the idea of progression. Or some other third thing, what do i know im just a person on the internet.
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