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Destiny

Discuss all things Destiny.
Edited by Un1337ninj4: 8/24/2015 4:58:05 AM
9

Destiny: Cheaper than you think?

So if the ol' Roadmap's anything to go by and the pricing system's still in-play than here's the math from full game release to full game release (not counting Major Expansions like TTKing) Base Retail user: 60, 20 ,20, 40, 20, ,20: 7.5 USD per-month. Digital Guardian: 90, 40, 20, 20: 7.08 USD per-month. Now for the extravagant ones, Ghost & Strange Coin collectors. 11.25 USD per/month but they bought a game for a friend/to sell, for those who just drop the bonus 20 for the Digital Collector's items that's 10.41 per-month. [b]CoD Ghosts:[/b] If you buy the Expansion Pass for every title it's 9.17 USD per-month. (Used Ghost as my example, it's just a fairly recent Title I could think of, haven't played in some time but decided to crunch numbers for the hell of it. Didn't want to use un-released games) That's right, you can literally buy the 150 USD Ghost Edition and buy the rest of the content standard and still be paying less than a CoD player per-month. You never get to carry ANYTHING over to the next year, you never see anything change to the world you currently know, there are few/no improvements made. (No mention of smaller packs) [b]Borderlands 2:[/b] We're just accounting for Story packs and Characters, not including the 5 USD packs to be allowed to raise your level and the creature slaughter fun bits: 9.16 (Season Pass, still need to buy characters)-10.00 USD in the year three months after Tiny Tina's DLC, and that's without those other things I hadn't included (not to mention Head Hunter packs to boot!) Same trend. In both cases I disregarded things like weapon packs, cosmetic add-ons, etc. In Destiny we don't have those outside of the odd pre-order bonus, if you must have everything in-game than quite frankly Borderlands 2 is [i]quite[/i] expensive. http://www.reactiongifs.com/r/hnb.gif -My reaction. I mean, I drop 8 USD eating at a ramen shop once a week for lunch. Really puts it into perspective.

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  • Agree about the money part, but if you compare it to (when WoW and other PC MMOs were at their peaks) MMOs, they had monthly subscription fees (I really don't know the number so someone please tell me), and then they'd get money off of expansions.. So this is kind of the trend console games will go thru, since before season passes , etc. Devs only got $30-$60 (you know the good ole days lol) per game and that was it. Nowadays they're trying to gain back the money that publishers invested (mostly for advertising because you know, gotta hype the people up for a game yearly), and what not.. I really wish this wasn't the trend, but I wouldn't be surprised if more Triple-A companies did this.. Ubisoft has no right to do this after AC Unity and Watch Dogs IMO.. Lol (as an avid AC fan) but i digress .

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