You're using Hunter wrong then ._.
In PvE I can consistently out damage and outperform other players with my Hunter. You can utilize area/entryway denial and eliminate the first wave of mobs easily and have enough time before some unwitting ad walks into your area denial trap and kills most of his buddies and you clean up the rest. Activate Super. Go ham. Area denial traps set again. Rinse and repeat.
Go invisible. Set up strategic snipe/choke points. Or go for revives with multiple invisible abilities. Bladedance if you must for increased damage resistance and kill things on your way to revive teammates or go invis to avoid drawing attention. You can even use melee in the air to quickly gain ground on the enemy and surprise them at their spawn points. Hunters are also the fastest non-jump ability sprinters meaning we can quietly rush past the enemy without alerting them with the jump ability sounds and grab teammates or gain the high ground.
So yeah. PvE Hunters are pretty boss. Every class has its strengths and weaknesses. Hunters are not excluded. Max ever class and ability, give it several runs and use every set up you can and then make a judgement call.
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