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#feedback

Edited by EldritchPenguin: 8/18/2015 8:02:37 AM
0

Incursion Mode

Just a little idea I've had, but it might be kinda cool. During some trailers for The Taken King, I noticed that the Guardians were testing out their new abilities on PvP maps. (Titan: The Burning Shrine, Hunter: Pantheon, Warlock: Blind Watch) Watching that gave me a little idea. As a Crucible mode , why not have a 3v3 Incursion game mode, where Guardians are attempting to kill as many enemy A.I as possible. There are a few methods I've thought of to how this game could play out. 1. This is somewhat basic. Each enemy A.I. would give a specific amount of points for their kill. (Example: Dreg: 10 points, Shank: 10 points, Vandal: 25 points, etc.) Guardians can be killed to gain the usual amount of points, but of course the total amount of points required to win the game would be much higher. 2. I'd like to call this "Spoils of War." As players kill enemy A.I., they rack up points that the hold on them as they play. Around the map there will be drop off zones where the players can deposit their "spoils of war," and earning their team points. Killing enemy Guardians would not net points, but all of the spoils their were carrying would drop to the ground in some matter, allowing the enemy team to pick it up for themselves. As for he zones, their could either be one unanimous zone, permanent base zones, or zones that spawn and despawn around various parts of the map. As for he enemy A.I., it would of course make sense to have enemies retain to the Crucible maps that fit them. (Earth: Fallen/ Hive, Mars: Cabal/ Vex, etc.) During the game, their would be one enemy faction that is available for destroying, with their being two, or for Venus's case 3, enemy factions that could appear. As for the possibility of Bosses, I've come up with somewhat of a twist. 1. After a certain period of time, a boss of the same enemy faction would spawn, and be worth a lot of points. The points can be distributed by whoever gets he killing blow (earns all the points) or based in damage done by each team (points distributed to each team based on how much damage they were able to inflict on the boss.) 2. With the maps having the possibility of a different faction spawning, there could be instead a boss of the opposite enemy faction that you are fighting (On Blind Watch you could be fighting Cabal, but then a Vex Axis Mind shows up). This opposing Boss could very quickly run around the map and kill the enemy A.I. you are trying to kill. Each enemy it kills makes the boss worth more points. Then there comes the decision of letting the boss roam around to get points while defending it from the enemy team, or quickly destroying the boss as to not let the enemy team have the opportunity of getting the winning points they need. Some maps would allow for larger bosses than others, but perhaps each map could have specific bosses designed for them, with the possibility of adding new Grimoire Cards about each of these bosses and how the pertain to the environment/ map they are fighting you on. Again, this is just a rough idea that came to mind. It could probably use some refinements, but I think he concept itself could be a lot of fun. Any thoughts are appreciated ;).

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