JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by HappyMeal75: 8/14/2015 7:12:44 AM
10

What do you want in Kings Fall?

List a mechanic or encounter and I'll edit it in! The Bridge [i]By HappyMeal75[/i] [spoiler]There is a long narrow bridge, on platforms to the left and right of there are Boomers, they each have increased health and an impenetrable see through wall in front of them, while this happens there is a wall off darkness that slowly comes toward you, if it touches you then you die. To get past it you must kill a special thrall (Like Quadrons Eye) and get a buff. If you get it then you must go all the way to the end of the bridge and kill a crystal, when that is done then both shields come down from the Knights, and the buff person is teleported back to the start with their team. You must then kill the Knights, when one is dead cursed thrall will spawn, the Knights have enough health to where each would take 2-3 runs. If you take to long then the wall will kill your team. When both die the encounter ends.[/spoiler] Philsor (Fill-Sor) The Overseer [i]By HappyMeal75[/i] [spoiler]Philsor The Overseer is a boss, he is Big Taken Centurion. [i]Philsor was a Centurion in the Blind Legion, he became obsessed with the vex and realized their true potential. When Oryx and his fleet invaded, he became taken. When his darkness was twisted by oryxs power it all went wrong. He became corrupted. His obsession with the vex made a physical form and he now possess the power to bend the fabric of reality.[/i] The fight takes place in an open square room, it's white, and there is nothing in it but the boss. Once the fight starts he takes 3 people into "His own Reality" In this reality he is not taken, it's his own. Now here is what happens next.. His Reality The three teleported to his own are now in an area that could be Earth Mars Venus Moon In this reality he has several attacks -A laser similar to the Devil Walker that charges up. -Melee -Missiles -A slam he uses when coming down from the air Each of the areas he teleports you to have their own set of enemies Ex-Moon has hive In this reality the 3 have 30 seconds to damage him before going back to the real world. Real Reality The three left here must defend the 3 that left, the 3 that left have their bodies sitting in the real reality like their AFK while they are actually in the other reality. If they die in the real world then they die in both realties, so the 3 that are in the real world must defend their allies against random taken enemies. When everyone is back together they have 15 seconds until the cycle repeats. Philsor is Immune here until the Philsor in his own reality is dead. So when that happens, Phase 2 arrives Phase 2 The teleporting is done, and Philsor is now damageable. He will bend the world around you at will.. -He will make walls close in on you (not all the way) -Randomly create Trenches -Randomly create spikes -Randomly create hills -He can create holes and cliffs Along with this there will be taken enemies spawning at health points until he dies. [/spoiler] Taken Guardian [i]By TheKillJoy[/i] [spoiler][quote]Oryx taking over a guardian Said guardian gets over shields and weapon damage boosts If the taken guardian wins, he receives an unknown reward from oryx and you have to restart the encounter If the team kills and brings the guardian back to life and to their side you receive a buff to damage oryx even more If the taken guardian doesn't damage an enemy within a certain timer it'll reset If he doesn't cause enough damage it'll reset To prevent people from letting their team kill them The reward also helps prevent this because that guardian will receive loot for killing his team[/quote][/spoiler] The Wall [i]By TheMadKing[/i] [spoiler][quote][b][u]The Wall[/u][/b] A wall opens up and a ear splitting roar is bellowed. A towering ogre named simply "The Wall chases you through a corridor. It is in a permanent state of enraged and will randomly cast "Tremor". The floor splits open into a pit of Thralls and the walls protrude out massive spikes of rock which deal massive damage if touched. There are several platforms which spawn to help players stay out the pit of Thralls. The Wall will continue walking and the ground under him materialises. He can be pushed back with AoE nades and if pushed back far enough, players can quickly get a chest. After a while, the Wall thumps back into the darkness, allowing players to drop into a large open room. The first player to drop down causes an actual wall to push players down. The Wall rises out of a pool of darkness and proceeds to attempt to melee everyone. At this point he is immune. The Wall casts "Ogre's Gaze" which stops a player from moving and then The Wall charges at a high speed towards the stunned player. Everyone else can now deal damage to The Wall and has to stagger him before he smashes into and kills the locked player. If done correctly, all hell brakes loose and boomers stood on high up platforms (which are impossible to get to so no cheesing) start raining down fire upon you. A Taken Wizard with a Void Shield spawns in too and needs to be killed. As do the boomers. Players will prioritise the Wizard as they can spawn in Thralls. Kill the boomers and the Wizard/Thralls and The Wall stands back up (Or he stands up anyway after a set amount of time. This time will be shorter in Hard Mode) and casts "Earth Shatter". This causes a massive AoE on the floor, killing those on it. He will do a slow animation after he has stood up which indicates he is charging up the Eye Lasers Ogres have. Players should aim to run way from the laser beam as he will rotate once around. This cycles on for about 3-4 cycles before he enrages and will spawn Wizards and boomers as the previous ones fall (So the wizard dies and another one takes its place. As with the Boomers). Kill The Wall and a door opens up, leading to the next section. ~[b][i]TheMadKing[/i][/b]~[/quote][/spoiler] The Taken Lord [i]By TheMadKing[/i] [spoiler][quote][b][u]The Taken Lord[/u][/b] A big semi circular room with a large chasm running along the flat edge. On the other side of the chasm is another room, almost identical to the other half. A large yet thin bridge connects the 2 areas and is held up to the ceiling with the usual hive chains. As the players near the bridge, the door closes and everyone not in the room gets warped in. A huge fallen (similar to Taniks or Skolas in shape but lots bigger in size) clambers up the the cliff face blasting back nearby guardians. He also smashes the bridge and you hear it tumble down the chasm and smash on the floor after around 10 seconds. It's a loooooong drop. The Taken Lord pushes himself up and shouts something in fallen tongue. (Note: the semi circle is similar in size to the Templar's Well area but is a bit bigger) A section of the area cracks and now The Lord is now situated so his upper torso and head are showing above the platform the guardians are on (Basically, a smaller semi circle around The Lord collapsed so he is now stood on a platform lower than the guardians but his head and upper torso are showing). He starts pounding the ground in one of 6 locations. He will hit four of the 6 locations, you can see where he will hit by where his 4 arms are hovering over. After hitting the floor, a servitor will spawn and taken fallen will climb over the cliff face. Wire Rifle vandals spawn on the other side and act like the HobGoblins at the Templar. Killing the servitor will drop a servitor core. Picking up the core and throwing it at The Lord will stun him and you can shoot him for 15 seconds for bonus damage. He will cast "The Lord's Command" which will summon 2 invisible captains to drop from the roof and start attacking the player who threw the core. Kill the captains and The Lord will clap his hands together, the hands will swipe across the floor and crush guardians who don't jump over them. He will then smash again and the cycle will continue except, the core won't trigger the buff any more, you must through it at which ever arm is glowing a low red. This will blow off the arm and then he won't use that arm. It will also do a chunk of damage. Do this until he has one arm left and he will smash from left to right in sectors 1,2,3,4,5 so players must stand in 6. He will then stare at you for a second before hitting 6,5,4,3,2 so players go back to 1. Another core drops and blow off the final arm. The Lord will topple off the cliff and an invisible bridge will form, leading to the other side. A chest will await you and you can proceed. ~[b][i]TheMadKing[/i][/b]~ [/quote] [/spoiler] Because of limited space I have to make a second post https://www.bungie.net/en/Forum/Post/146444551/0/0

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Oryx fight DREADNAUGHT, COURT OF ORYX Oryx flies down and lands shaking the ground and the area your fireteam is standing on raises up slowly. From underneath where you've risen from taken enemys pour out and one 3 wielding relics. People must jump down from the platform and kill and take relic holders then get to safety as the taken target the relic holders. The relic super activates and says where it would say guardians make their own fate "Guardians light can not be extinguished" and shoots a constant beam of pure light out, but relic holders cannot move while shooting this beam of light. While all three relics shoot oryx at once he will be stunned. The relics are on a 30 second timer also. Like the crota encounter oryx is hit by 2 guardians with swords exept this time you the swordbearers are taken and can throw their swords like boomerangs. When the swords disappear the first time Oryx will stand up, both hands on his sword he will jab it into a altar like base and the base will eject a shockwave like attack. The relic holders now put up vault of glass like bubbles and taken thrall and psions now run at you and guardians must kill the ads before they get to them. Oryx's shockeave will kill anyone outside the bubbles and if everyone survives it will say "Darkness Shatters against the power of the light" and now Oryx takes a offensive stance and leaps at the guardians everyone must evacuate where he is headed. At 50% health a tearing noise triggers a hole in reality and guardians and taken sucked in and you then enter oryx's nether realm. Now there is oversoul like mechanics and there are vex gates in the distance (lore of vex in hive nether realms" oryx now appears as crota did in his nether realm (as he did in crotas end) gameplay continues the same exept Oryx puts out skolas like tainting accept it has a 15 second timer instead of 30. Now hear is the crazy part When Oryx is at 25% health he summons a Taken Kell, Taken Cabal commander, Taken Gatelord and a taken Hive Princess (huge taken wizzard). They all come in the order of Taken gatelord with taken vex Taken cabal commander with taken cabal Taken hive princess with taken hive Taken kell with taken house exile, judgement and house scar (taken but still have their emblems) After this Three pillars rise around Oryx then a crota summoning wall like things go around him and hive version of the black garden music plays and 3 swordbearers come out and 3 relic holders come out At this point Oryx is in the middle The guardians wielding relics blast down the walls and swordbearing guardians run in and now relics focus on Oryx Swordbearering guardians are being pursued by everything oryx has got, including his oversoul Now guardians kill Oryx with the swords and his body doesnt disintegrate, but he stands up from his knee, stumbles and falls down. Now guardians preceed to teabag Oryx and hitting him with swords moves his body and it has halo 3 like mechanics with the teabags. Keep in mind Oryx raging about his son the whole time

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • My Next one... Crota.. And an interesting plot twist..

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • The raid is laid out with five large sections that come together at a large circular central room - this is where the raid starts. Four of the sections have a unique path (mechanics & bosses) leading to a device that unlocks part of a large door that leads to section five. This requires you to go through all four sections and backtrack again through the mechanics and reinforcements to the central room until the door to section 5 is fully unlocked. Now you can enter the final battle...

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Edited by MadKingIII: 8/14/2015 6:29:34 AM
      [b][u]The Taken Lord[/u][/b] A big semi circular room with a large chasm running along the flat edge. On the other side of the chasm is another room, almost identical to the other half. A large yet thin bridge connects the 2 areas and is held up to the ceiling with the usual hive chains. As the players near the bridge, the door closes and everyone not in the room gets warped in. A huge fallen (similar to Taniks or Skolas in shape but lots bigger in size) clambers up the the cliff face blasting back nearby guardians. He also smashes the bridge and you hear it tumble down the chasm and smash on the floor after around 10 seconds. It's a loooooong drop. The Taken Lord pushes himself up and shouts something in fallen tongue. (Note: the semi circle is similar in size to the Templar's Well area but is a bit bigger) A section of the area cracks and now The Lord is now situated so his upper torso and head are showing above the platform the guardians are on (Basically, a smaller semi circle around The Lord collapsed so he is now stood on a platform lower than the guardians but his head and upper torso are showing). He starts pounding the ground in one of 6 locations. He will hit four of the 6 locations, you can see where he will hit by where his 4 arms are hovering over. After hitting the floor, a servitor will spawn and taken fallen will climb over the cliff face. Wire Rifle vandals spawn on the other side and act like the HobGoblins at the Templar. Killing the servitor will drop a servitor core. Picking up the core and throwing it at The Lord will stun him and you can shoot him for 15 seconds for bonus damage. He will cast "The Lord's Command" which will summon 2 invisible captains to drop from the roof and start attacking the player who threw the core. Kill the captains and The Lord will clap his hands together, the hands will swipe across the floor and crush guardians who don't jump over them. He will then smash again and the cycle will continue except, the core won't trigger the buff any more, you must through it at which ever arm is glowing a low red. This will blow off the arm and then he won't use that arm. It will also do a chunk of damage. Do this until he has one arm left and he will smash from left to right in sectors 1,2,3,4,5 so players must stand in 6. He will then stare at you for a second before hitting 6,5,4,3,2 so players go back to 1. Another core drops and blow off the final arm. The Lord will topple off the cliff and an invisible bridge will form, leading to the other side. A chest will await you and you can proceed. ~[b][i]TheMadKing[/i][/b]~

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      4 Replies
      • Edited by MadKingIII: 8/14/2015 5:51:27 AM
        [b][u]The Wall[/u][/b] A wall opens up and a ear splitting roar is bellowed. A towering ogre named simply "The Wall chases you through a corridor. It is in a permanent state of enraged and will randomly cast "Tremor". The floor splits open into a pit of Thralls and the walls protrude out massive spikes of rock which deal massive damage if touched. There are several platforms which spawn to help players stay out the pit of Thralls. The Wall will continue walking and the ground under him materialises. He can be pushed back with AoE nades and if pushed back far enough, players can quickly get a chest. After a while, the Wall thumps back into the darkness, allowing players to drop into a large open room. The first player to drop down causes an actual wall to push players down. The Wall rises out of a pool of darkness and proceeds to attempt to melee everyone. At this point he is immune. The Wall casts "Ogre's Gaze" which stops a player from moving and then The Wall charges at a high speed towards the stunned player. Everyone else can now deal damage to The Wall and has to stagger him before he smashes into and kills the locked player. If done correctly, all hell brakes loose and boomers stood on high up platforms (which are impossible to get to so no cheesing) start raining down fire upon you. A Taken Wizard with a Void Shield spawns in too and needs to be killed. As do the boomers. Players will prioritise the Wizard as they can spawn in Thralls. Kill the boomers and the Wizard/Thralls and The Wall stands back up (Or he stands up anyway after a set amount of time. This time will be shorter in Hard Mode) and casts "Earth Shatter". This causes a massive AoE on the floor, killing those on it. He will do a slow animation after he has stood up which indicates he is charging up the Eye Lasers Ogres have. Players should aim to run way from the laser beam as he will rotate once around. This cycles on for about 3-4 cycles before he enrages and will spawn Wizards and boomers as the previous ones fall (So the wizard dies and another one takes its place. As with the Boomers). Kill The Wall and a door opens up, leading to the next section. ~[b][i]TheMadKing[/i][/b]~

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        4 Replies
        • It actually being a raid and not a strike. ( looking at you crota)

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Oryx taking over a guardian Said guardian gets over shields and weapon damage boosts If the taken guardian wins, he receives an unknown reward from oryx and you have to restart the encounter If the team kills and brings the guardian back to life and to their side you receive a buff to damage oryx even more If the taken guardian doesn't damage an enemy within a certain timer it'll reset If he doesn't cause enough damage it'll reset To prevent people from letting their team kill them The reward also helps prevent this because that guardian will receive loot for killing his team

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          1 Reply
          • Next up... PHILSOR THE OVERSEER

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            3 Replies
            • King of Kings by Motörhead as the background music during the Oryx encounter

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • Remember, enemies from all factions are there.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              1 Reply
              You are not allowed to view this content.
              ;
              preload icon
              preload icon
              preload icon