Sounds like they're splitting them out to give us 2 things to grind rather than one.
English
-
Not really. It's just a more traditional leveling system now. You get experience to level up and gear power level is determined by how much light it has. If you ignore the light Stat it's really just how much attack/defense the gear has. No grinding required for that
-
Yeh, but if it's gear level that determines defence & attack rating as well as entry to activities where's the reason to bother about player level ? ps. I have not played an MMO ever (and this sounds like it may be that type of system) so excuse my ignorance.
-
Player level happens naturally as you gain experience just like any regular RPG. Higher level gear is required to be successful at end game content just like it's always been.
-
Right, like Diablo ? I played that and rarely gave a thought to my level, just the gear I had.