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Destiny

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Edited by babs4444: 8/2/2015 7:51:08 PM
13

For all the crucible Titans...

To all those Titans out there what do you use in the crucible are you strikers or defenders? What grenades? Perks? Armor? Legendary and exotics. Weapons? Shader? Emblem? Screw it even sparrow? Maybe even deodorant? Anyone like this shader on my Titan I got on right now? On a little side note what are your favorite shaders for your Titan?

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  • My titan is a devout new monarchy disciple...

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  • Striker/Peregrine Greaves, Red Death, Party Crasher, BTRD 345, goldspiral for IB, Prism Dancer for everything else!

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  • Edited by IcyIcicles: 8/2/2015 10:50:13 PM
    I like using defender more. Love suppression and when they come in my blueberry dome, have a shotty ready. I have been trying to get the hanged man shader from DO. Have all the others but that one >:(

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  • Striker with max Intellect and Discipline. Crest of Alpha Lupi to give teammates Orbs of Light since every other Titan Exotic is obsolete in the Crucible, except for Armamentarium. Lightning grenades, of course - Flashbangs blind people for a pathetic two seconds, don't even bother with them or Pulse grenades. Shockwave is the only good modifier for Fist of Havoc - Death From Above is stupidly situational and Aftermath is easily avoidable. Headstrong, as underwhelming as it is, is the only perk I use since Aftershocks only adds [i]one[/i] extra burst to Lightning grenades and Aftermath, and Transfusion is only useful with Shoulder Charge since Storm Fist is terrible. Don't use Shoulder Charge or Juggernaut unless you want to get put down by a shotgun long before you're ready to strike. Unstoppable is the only way to go. Max Armor to survive those pesky Tripmine grenades. Lastly, [i]don't[/i] use Defender, if you do, don't be surprised when every member of the enemy team activates their Super just to wipe you off the map when you summon your Ward of Dawn. Good luck, make Kabr proud.

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  • Striker: [spoiler]weapon: red death Grenade: Lightning grenade Gear / Stats: Armermentarium for discipline. Feedback fence for strength. Helm of inmost light for intellect Perks: increased height. Aftermath. Overload. Aftershock. Unstoppable Playstyle: throw grenades on walls or choke points. Use super tactically. Example fly high over heavy then superman on top for range and little counter. Or over a wall / object. Flank them and use it for cry havoc medals galore. Aftershocks can get you 1/3 of your kills. Didn't choose shoulder charge because of too many shotguns out there. You could use it as a quick escape or reaching long gaps. Tip: Armermentarium + high intellect + helm with grenade kills giving super is a huge bonus. Lots of havoc do in a game. I aim for high recovery since red death Heath regen stacks with that.i chose Overload on melee perk because you ideally want to go high intellect and high discipline, leaving low strength cooldown. Amplify is good but sometimes you don't kill your opponent, however works really good with Feedback Fence since the retribution kill acts as a melee kill[/spoiler] Defender: [spoiler]weapon: red death / hard light / bad juju / last word Grenade: all three (situational, playstyle) Gear / stats: Armermentarium with discipline. Feedback fence with strength. Helm of saint 14 with intellect. Perks: increased control, weapons of light, war machine, bastion / gift of the void, untouchable / illuminated Playstyle: use whichever grenade you want, although spike helps a lot on control. I use suppressor for the laughs and utility (so funny watching warlock jumping over and over cuz he can't blink no more). I use war machine for that reload speed. Turns a slow reloading weapon into the best reloading gun. The continuous barrier is minor since most things hitting you kill your barrier fast anyway. You can go with bastion for the long duration, but placement is key. You will get points if your team gets kills from your bubble support buff and the longer it lasts the more points you get. However gift perk is good so you can give extra orbs=team more supers = more bubbles. Whichever you want. Weapons of light make the most laughable crucible weapon a force and the most OP weapon a god. Every sniper shot is a final round. Hard Light hits like a truck. Last word WoL is a beast and TWO body shots from LMG against all odds is just broken. You can make them hit harder by illuminated or get more bubbles with untouchable. On a good day, you can go with illuminated because you are getting so many kills you literally have a bubble ready while already having a bubble up, making untouchable unnecessary (unless you just want that armor). Also, the Armermentarium + helm with grenade kill giving super perk goes good here too, especially with spike grenade.[/spoiler] This is what I use. Defender is very underrated and overlooked in my opinion. It has the power to shut down blinkers, turn any weapon OP, and the bubble acts as a super magnet-wasting super on a bubble where no one is in it, leaving them vulnerable for a weapons of light Thunderlord. All my opinion and what I've had success with.

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  • Edited by Valakut: 8/2/2015 7:13:11 PM
    My titan is still set up for Iron banner if you want to look. The setup works well with any weapons, I just love the last word in general. I prefer unstoppable over shoulder charge because I play passively, never really engaging a target unless I am confident I will win the firefight. I spec for armor and agility (recovery doesnt bother me because, again, I play passively). I use lightning grenades, and the perk that makes them last longer (I dont look at my tree very often). I try to throw them on the walls at choke points. I use aftershocks on my fist of havoc. Sometimes I go with shockwave in skirmish, but that is really up to you. My storm fist is using the auto recharge perk (a chance to recharge if it hits) Finally, I use the better control jump. The lift already goes high enough so you dont need higher lift. Better control helps with taking firefights to the air, and jumping over doors. I know my KD is low but I have really just found my niche in the crucible and it takes time to recover it :( Hope this helps! Have fun smashing things. Edit: I forgot armor. I use armamentarium almost religiously. That extra grenade is clutch. Spec for intellect and discipline. You will be chucking grenades and slamming for days.

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    • Striker- flash bang/shoulder charge/ max armor attributes I use an armor combination for 100% int (lots of smashing!) Run exotic ac/dc0 feedback fence gloves, pretty good at dropping an enemy shield if they get the drop on you and melee, then you only have to hit em one time usually Oversoul Edict- 365 (full auto, max magazine size) Partycrasher- 331 or LDR5001 depending on map Radegasts fury with proximity det.-331

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      • Striker: high armor and high agility, aftershock, lightning grenades, shoulder charge Trials helmet Feedback fences Trials chest Trials boots (All trials gear because of the stats)

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      • Check my Titan.

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      • Striker with flash bangs and max armor. In most light. And shoulder charge for assault rushes. Can sprint after your grenade with a shotgun for great kills. Lead with the shoulder charge and fire a shot on the way down from it with a shotty. Know a lot of people hate shoulder charge, but all it really does is save 1 shotgun shell.

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        • Edited by Hollywoodtragedy018: 8/2/2015 7:02:49 PM
          Striker Armamentarium Mida/red death Lightening/control/death/area/long-lasting lightening/ shoulder charge Defender Armamentarium Any pulse rifle/sniper Suppressor/control/WoL/recharge/longer bubble/faster recharge But in the end all kinda of builds best way to get better at movement and grenade placement a well placed grenade can mean taking people out of their supers to killing 2-6 people.

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          • (>'.')> <('.'<) (^'.'^) <('.')> (v'.'v) ^('.')> <('.')^ (v'.')> <('.'v) ( '.') [spoiler]Striker, helm of Inmost Light Hawkmoon Some Shotgun/Sniper Some Machine Gun[/spoiler]

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            • Bad juju with my matador and Btrd class depends if I want to help my team or not.

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