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#feedback

Edited by TMoose20: 10/12/2015 12:25:27 AM
57

Let's Improve D Pad Functionality

So here's a novel idea, how about making the d-pad useful? I don't mind the dancing and pointing gestures but I think it would be much more useful while playing if the buttons had a real effect while shooting alien scum. I have two ideas: 1- Let us assign a consumable to each spot, heavy ammo synthesis or ether seeds for example. It's amazing to me how slowly the menu pops up. It's so cumbersome during a fight to get into the menu, switch tabs, then choose your consumable. 2- Make each direction cycle through one of the weapon types. 'UP', for example, could cycle through the primary weapons your character is carrying. The problem I see with this is the different ammo types/clip sizes. It would be terrible if you had two machine guns with a rocket launcher in the middle - 200 bullets to 6 rockets to 6 bullets would make this change useless. I would propose having a standard ammo reserve for each ammo type (200 machine gun bullets which would be usable by any machine gun, and 6 rockets usable by any rocket launcher). Something like that maybe, but I don't know, I'm not a game designer/coder. I know this change would take a lot of time and effort by the dev team, but I do think it would have a positive impact on the game. Hopefully my ramblings make sense to someone out there. Edit: 3- Implement the d-pad switching into the ghost menu. This would be a more "realistic" way of fast switching/using consumables since your ghost materializes stuff for you to use (ie the sparrow). It would be faster than going to the full menu but would keep a delay in weapon swapping. As far as the ammo issue, I think it could be mitigated by having ammo tied to the specific weapon instead of the universal ammo used now. End of edit.

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  • B-b-butttt.......dancing is too important....it's a very crucial and intricate part of this game....yea what a -blam!-ing joke that is lol....we're not getting any dpad functionality because they are adding more emotes which I guess will enrich the lore because it cost 20 -blam!-in dollars to get. We're also not getting any dpad functionality for the same reason that were still not able to skip cutscenes...wanna know the reason we're not getting either of those two very simple things... It's because it makes to much -blam!-ing sense. I never heard that phrase nor did I understand it until I joined the military. Basically what it means is that even if it's a great idea and it makes sense, the boss didn't think of it himself and because he didn't come up with it then it's a terrible idea that will never get used or put into effect. Instead, because this bastard can't swallow his pride and admit that not all great thoughts will come from him, you're left with a stupid -blam!-ing plan that not only does not work but takes for -blam!-ing ever to accomplish. Same can be said about every other company in the world, the corporate sector is always doing and thinking up shit that makes no sense. In bungies case they have a rich benefactor that gives not a fiddlers -blam!- about their vision so it's easy to pass the failure to someone else that is not them.

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