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Destiny

Discuss all things Destiny.
Edited by MichaelO26M: 7/29/2015 9:11:48 AM
270

I want a boss thrall. Do you?

Yes.

2855

No.

1064

results.

628

EDIT FOR ALL THE IDIOTS WHO COMMENT BEFORE THEY READ THE ACTUAL POST. Phogoth. Gulrot. Ogres. I know. It's not what I mean when I say thrall boss. Grow up, open your mind and get imaginative and creative. Honestly, these guys aren't getting enough love. Hardest ones to kill are (maybe) on a nightfall and they're dying in 2 shots anyway. Just this big ass thrall commander that's super hard to kill. Maybe one that's not savage and can talk. What do you think? [b]Edit 1: I understand ogres are thralls that have been through modification, but you get my idea. No need to get technical.[/b] [b]Edit 2: suggestions: shank boss (walker?), harpy boss (gorgons?) Keep 'em coming [/b] [u][b]ATTENTION PLEASE. Mini dregs flying on shanks. Livinghacker. That will be all.[/b][/u] Edit: explanation for peoplr who didn't already realise this: [quote]For people saying Phogoth = ogre = thrall. You're trying to be clever but it's not working. Yes Phogoth = Ogre but Ogre =/= Thrall Ogre = Modified Thrall, not thrall. If I modify some potatoes into fries and you ask for a potato would I hand you some fries? No? Then phogoth is not a thrall.[/quote] -jazeservedyou

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  • A giant poptart (exploder) that you have to run away from...

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  • I want a thrall that has wings. Please. It would complete destiny.

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  • If you mean thrall boss as in a quick moving unpredictable one then yes. This game needs more variety in boss fights.

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  • I want a boss that clones itself and you have to seek out the original in order to do damage. The longer you take to find him the more his health regenerates. Or a boss that can disable your special weapon and later disable your heavy.

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  • You have 5 minutes to kill it before it nukes the tower

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  • Edited by EpitomeofLowQuality: 7/27/2015 10:40:33 PM
    Boss Name: [b]Yergen, the Usurper[/b] Appearance: Yergen is about the size of a Knight and is completely black. He is also covered in bone plating, several of which extend beyond his limbs. His most prominent feature is a small green flame which engulfs his head. Story Mission: [b]The Dark Throne[/b] [i]Deep within the Hellmouth, A Dark entity is attempting to absorb Crota's now dormant power. Stop him, before he becomes unstoppable.[/i] Story mission details: You Spawn at the Bridge in Crota's End, overlooking 30 or so Acolytes praying (holding those little rocks) in the direction of Crota's Fortress. On the other side are two Hallowed Ogres, and an already open door leading to the Thrallway. Once inside the Thrallway, the player finds that both of the doors are closed and that a Hallowed Wizard protects both, as well as a couple of Cursed Thrall. The player needs to kill both Wizards to proceed. After the Thrallway, the player descends through the opening to where you would normally fight Crota. The area is filled with Hallowed Acolytes praying, and they are all facing towards where Crota would spawn. Behind that area, the Oversoul glows eerily. It will not explode, but is immune to all damage. On the platform where Crota would Spawn, a Thrall named [b]Yergen, the Usurper[/b] eats from a pile of bones and refuse. On his left, a Wizard named [b]Sük Ren, the Broken[/b] watches. Damaging either begins the battle sequence. Yergen will charge you at about twice the speed of a normal Thrall, and is capable of killing players with two melee attacks. Sük Ren will flee towards the crystal room and will act the same as the Deathsinger does, running in circles around the Crystal and attacking the player if they get to close. They both have 100,000 health, so instakilling them is not an option. Their weakness is that once one of them has lost about a tenth of their health, new mechanics are introduced. The first of these new mechanics is preluded by the text "Sük Ren summons a miasma..." In bright red. This will spawn a Wizard cloud on your body 5 seconds later. Afterwards the buff "Sük Ren is weakened" will appear and last for 30 seconds. All damage dealt to her at this time is three times as powerful. The other mechanic involves Yergen, and is preluded by the text "Yergen calls for the Blades". At this time a Swordbearer will spawn, and will also chase you. Killing it will bring up the text "Yergen must regather his strength". He will then begin to run back to the pile he was eating from before. All damage dealt to him is multiples by three until he reaches the pile, at which point damage scaling is brought back to normal. Once both Yergen and Sük Ren are dead, the Oversoul will explode, while the player will still survive. A throne will spawn near the pile, and the player must go sit in it. He will look over his kingdom, I was finally there. To sit on my throne, as the Prince of Bel Air.

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    • And I want a giant boss Shank, Hobgoblin, and Phalanx.

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    • There is one in the thrailway on crotas end its called something exploder idk the first part of his name if you don't believe me see for yourself

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      • Thrall commander? Can talk? Nah. The hierarchy doesn't work that way and the rest of the hive don't talk either. I would take a Thrall boss that moves around and charges you a lot, with an environment that isn't static but have things that can get pushed around due to its charging.

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        • It would be good for shits and giggles

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        • Boss Name: [b]Redga, The shamed[/b] Location: Hellmouth, abyss Description: [i]An unknown dark energy banished from the summoning pits has been plotting something. Track it down before its plan unravels.[/i] Mission layout: You start at where you start at the begging of the raid. Standing on the plate a purple sword bearer called," Redgas Guard". He holds his sword in the air spawning a shrieker. Killing him spawns 3 shriekers spaced out between the Hellmouth. They teleport once reaching certain health shooting you. Killing all three will then allow the build the bridge to descend in the Hellmouth. Once reaching the bottom, Weight of darkness is not present when running away from the lamps. You follow the path as originally. A decent amount of golden life thralls along the path. Then you make it to the bridge. On the plate to make the bridge a thrall the size of an ogre is lying there, with 3 green flames floating around him. He then screams and the orbs of fire flash, instantly leaving everyone with weight of darkness 10. The thrall then consumes the fire orbs, and turns pitch black. Splits into smaller thralls ( Six in total ). All run back into different places of the abyss. (note: It's wont be these certain places all the time, it will change so it's not the same places every strike. Also you can't hurt the the thrall when he is big, nor the small ones when running ) The weight of darkness then leaves all players. You hunt all of them down. Also once this happen more thralls come, all red life. All of the mini thralls have a fire orb above its head. Once finding one, shoot the fire till it explodes ( you can't hurt the thralls without destroying the fire ball which can take 1,000 damage) leaving the thrall in a stunned mode for five seconds.( the thralls have about as much health as a golden knight) Once killing one the player will be left with weight of darkness increasing, then once reaching 10, die's down back to zero. Eventually you kill all of the thralls. You then must go back to the sync plate, bring your ghost out to scan the plate. This ends the strike leaving a vanguard saying," The thrall, it was going to somehow manage to cause the weight of darkness through out the the surface of the moon. If it managed that, all of the progress we have on taking it back will be lost and the hive will have full control of it. But thanks to you, this threat will no longer exist. "

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          • Thralls are to stupid to be a boss and the back story to it would be lame

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          • 90% of you did not know that you can shoot off that blue cannon on fallen tanks [spoiler]90% of statistics are made up [/spoiler]go ahead try it

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            • The boss fight is in a giant maze and the boss runs randomly through it and the guardians have to search, destroy and run

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            • Boss shank. Nuff said.

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              • *Dies in ten shots instead of one*

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              • That would be terrifying

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              • A fast moving thrall boss that called on that walls as waves of its kin swarmed you in between the times it's on and off the wall/ceiling.

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              • Yes, a big cursed thrall who wipes your team when he explodes and then the warlock sekf-res's on his corpse and all is well before patch 46.8.

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              • Thrall are some of the most infuriating enemies in any video game ever to me. I absolutely hate them But I'm a masochist so yes

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              • I want a boss Shank.

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              • So have a giant thrall bum rush you and 1 hit melee

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              • Yeah a strike boss that runs at you and explodes. Easiest boss fight ever

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              • Could be fun, yeah : )

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              • For me thralls are the most annoying enemy.... So that would awesome and annoying

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              • I would rather have a team of guardians corrupted by darkness on a 3v3 match. Everyone would be throwin nova bombs and shit but hey atleast the boss will move.

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