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#feedback

7/23/2015 6:25:24 AM
0

Let's get some feedback in here again.

Hello ya'll. I know the dreaded, nerf-maggedon 2.0 weapon patch could either restore some balance to the guns we love or drive us all into that nerf-pit of hell we had at the beginning months of Destiny. However, I feel we should forget about this for now and all begin to make some good, comprehensive wishes and suggestions for the future and hear are some now: 1) Increase fireteam limits across all activities: I know having 6 guardians may sound like you have an army but there are always those friends I have that are left out of a Raid or even a bit of Rumble. Just...make it bigger for the Taken King at the most. 2) Exotic Weapon Burn Application: many feel Hard Light should've of had an arc burn, cause of its light-blue projectiles that remind me a bit of plasma bursts too. In light of this, the tower and/or Reef should offer you the ability to re-roll an exotic kinetic damaging primary weapon into something of the Vex or Necrochasm. But, you'd have to do a unique exotic bounty and spend a large pile of resources in order to achieve this. 3) New game mode: Domination: we have a name for that already and it's Control but what you don't know is that this could be a 9v9 version of that game mode and that there is one additional flag capture too. Let's see how much chaos can occur as well as whether people will manage to obtain them 6-7 man kill feed medals too. Overcharge: A new version of control, it's the standard 6v6 combat but with the added flair of all subclass abilities and supers doing 2X damage as well as how friendly fire is active, meaning accidentally (or purposely) killing a teammate 3 times in a very rapid consecutive manner will be kicked from the fireteam. 4) New Exotic Armor Perks: Primary Absolution: 10 Consecutive kills with any exotic primary will grant a brief ammo and damage boost. Void of Hunger: Grants Void for Nova Bomb and that enemies are aggressively sucked into the void too. Iron Fists: Grants Overload for Storm Grips and melee kills have a rare chance to grant a single, 10x damage melee attack. Hand of Ra: Grants Brimstone for Sunsinger melee and that kills with your melee has a chance to provide a powerful Solar Grenade too. Heart of The Phoenix: Activating Radiance has a very rare chance of granting a permanent flame shield, at the cost of agility and super time. Domino Rounds: Getting a kill with a Gunslinger shot will cause damage to be chained onto nearby targets. 5) Exotic Weapon Perks: Hercules Missile: Rapidly getting a kill with each round in a magazine has a chance to grant 1 10x damaging missile with over-penetration. Burn Baby Burn: 2 random rounds in the magazine will Ignite the enemy and deal massive damage to it. Tempest Momentum: Getting 5 rapid precision kills will grant the user an electric shield as well as having increased weapon handling, reload speed and movement speed too. So, come one guys, until the dreaded nerf patch comes our way, let's stop moaning like a bunch of crybabies and start getting some good, constructive feedback into this forum page once more. I know we can do it. Adios, my amigos.

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