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Edited by Sir Obscure: 7/22/2015 1:04:03 AM
5

Nerfpocalypse Now (part 4: the Exotic Pulse Rifles)

Continued from [url=https://www.bungie.net/en/Forum/Post/140689734]part 3: pulse rifles[/url] [b]the Exotic Pulse Rifles[/b] You don't mention the Juju or Red Death, so I can only assume the only incoming changes are those implicit in the weapon class. [b]Bad Juju[/b] As the Juju is a high RoF pulse rifle, its damage should remain unchanged. The minor stability reduction should make it slightly more challenging to use, but it sounds like the gun will remain mostly unchanged and still a fun and rewarding weapon. Since its buff, the Bad Juju has become, in my opinion, one of Destiny's best designed exotics and a personal favorite. It looks exotic, feels exotic and in the right hands, it becomes a uniquely devastating force to be reckoned with and it's one of the exotics that's actually equally useful in both pve and pvp. Now that it's getting a magazine buff, it'll be even better. [b]Red Death[/b] Since Red Death is medium RoF, it'll be getting a slight damage nerf, and the minor stability nerf makes it sound like its effective range may be slightly nerfed too. That being said, it sounds like it'll take more skill to 2-burst someone. So long as the deciding factor in a duel between Juju and Death remains who's the more skilled shot, this should be fine. Red Death is another one of the exotics you got right. It's great in pvp and it works well in pve, it looks exotic, and it feels powerful and exotic as well, and it rewards the skilled hand. Continued in [url=https://www.bungie.net/en/Forum/Post/140720849]Part 5: scout rifles[/url]

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  • Wait I don't think Red Death will be getting nerfed. I think its the messenger, hopscotch and spare change that are. Red Death has a slightly lower impact and higher rate of fire than those pulse rifles.

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