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7/19/2015 4:09:03 AM
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1. AR's - I agree, they needed this buff and desperately. They were about as useful as waterguns in PvE/PvP, but nowhere near as fun. 2. Pulse Rifles - I don't think they really should have touched the stability one bit. PR's had hit a sweet spot after the update to where they were in a great spot now and the stability tweak/ leads me shaking my head as to why. 3. HC's - Okay, yes, range had to be addressed, because hitting targets across the map is a bit much. But the magazine nerf was just overkill, there are more than a few HC's with only 3 or 4 rounds in a clip, and a majority of the ones I've seen have 5 or 6 so what we lose 2 per clip? Oh joy! 4. Scout Rifles - Don't see much to say, it seems pretty good. 5. Shotguns - oh yay!! MORE nerfs! Why do I say that? Am I some shotgun fruit running through the crucible? no. But the problem isn't solely with Shotguns bungie is failing to realize here. They designed the maps from vanilla and TDB that are almost all close quarters and geared to close in, that and they pounded FR's into uselessness, by "fixing" them severaltimes in the first place. On the bright side they did make changes with several of the HoW maps I've been in. Did they need to actually tweak shotguns before and now, yes. Did they need to nerf them for PvE, no, that pretty much makes no sense. How many times do you go running up to a minotaur/captain with full shields and expect to shotgun them down? last time I checked that usually ends up with the words "guardian down". 6. FR's - Oh look, the FR's were fixed! Uhh, no...not really. 7. IceBreaker -I can't follow Bungie's logic on this. The wait was long and annoying enough before with the 5 sec per round recharge, plus starting off you had 0 rounds to start with which just was ridiculous. But now you have to wait more? 8. Thorn - I'm kinda torn on this, I know PvP changes needed to be made, but I'm on the fence about these. 9. TLW - The range nerf was needed, but again bungie goes too far with the stability. It helps if you can keep the gun on target, not just fire real fast. Also, I don't agree with the ADS change myself. I understand they are going for a "wild west" kind of theme here, but everyone actually "aims" their gun you know, at least I do initially for the 1st round I fire. Not just hip firing at everything that moves, and the bonus accuracy they're going to add doesn't tell me much. That and the clip size nerf worries me alot. 10. BH - Yes, lets nerf a legendary into the dust and one that's not even overpowered and in use so much to destroy everyone it meets. 11. Gjallahorn - lets just say I don't like vague "we'll tell you later what the nerf will be" changes, but they can be anything from minor to nerfed into the dust of uselessness. Overall I have to wonder what Bungie was thinking
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  • [quote]3. HC's - Okay, yes, range had to be addressed, because hitting targets across the map is a bit much. But the magazine nerf was just overkill, there are more than a few HC's with only 3 or 4 rounds in a clip, and a majority of the ones I've seen have 5 or 6 so what we lose 2 per clip? Oh joy![/quote] Im glad someone else has realised the mag size nerf could destroy HCs. I've been watching from the sidelines for possible improvements to give the game a go again but the more I see, the more permanently I fell driven away

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