Seems like it was a patch to just appease all the awful PvP players. By eliminating Final Round, nerfing Thorn and TLW, and buffing low skill auto rifles: it seems that Destiny is trying to lengthen the TTK in any PvP battle to close the skill gap. Skilled players should be able to achieve a very quick TTK with precision hits instead of holding the trigger down and hip firing a 50 round auto rifle magazine at someone.
It seems they are taking the skill and strategy out of PvP and rewarding terrible players by getting rid of any perks and guns that stop someone from running around like an idiot spraying bullets and blink shot gunning. There is no need for good tactical awareness, good aim and control, or a sound PvP strategy once this update comes into effect.
Edit 1: TTK should be consistent at respective ranges for weapon classes. An auto rifle should not kill someone 100 m away using a scout rifle, a hand cannon should probably still beat an auto rifle of the hand cannon lands a couple precision hits.
Edit 2: Give it 3 months and there will be a "re-buff" movement or another endless series of "nerf" this because it's a good gun posts.
Feel free to share your own opinions or hate on mine, I don't really care. I can debate anyone all day.
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Wanna test out hard light after the patch see how it goes considering it doesn't suffer from damge drop off over range
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That makes sense. I mean none of the changes bother me too much other than icebreaker honestly. It was already slow as -blam!- and now it's slower lol. They're probably doing it for the same reason they're shafting day 1 players with all that dlc nonsense: new players. Auto rifles for example are extremely easy to use and have little to no learning curve at all
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Edited by Fur Hammerlock: 7/17/2015 2:07:35 AMTo be honest this isn't really decreasing the skill gap at all. Skill Gap in Destiny comes in to three equations, and that's - Precision Accuracy - Agility/Movement - Super Usage You trying to base your entire thesis on the fact that Thorn, TLW & Final Round Snipers were skillful weapons was horribly flawed. Those three outliners, they were toxic for The Crucible. The first two of those three weapons created such a boring, and skill-less environment that Crucible just lost it's luster. Try to argue that I'm wrong, go ahead. The posted statistics don't lie son. If people DO decide to use Auto Rifles, it'll be very clear what wins - the people that go for headshots, or the people that go for body shots/hip fire. Lastly, your PvP stats are garbage. Your Warlock (most played character) has 435 games of Crucible, in which out of so few games and kills/deaths - you've only attained a 1.38 average kd. Oh, and your MOST USED WEAPON IS THORN. LOL
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Edited by MrFisherman35: 7/17/2015 9:45:19 AMPretty sure it works the other way around. I'm no expert but longer kill times means unskilled players have to exert more skill for each kill instead of spraying a bunch of rounds and hoping 2-3 of them hit
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You forgot to add #satire m8 best fix that before people tear you a new one.
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Wtf are you even talking about? This patch will help make all gun types viable options in PvP and gets rid of the outliers like TLW and Thorn. If you're trying to tell me it takes so much skill to use either of those weapons all I can do is just laugh.
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I disagree, if anything, the patch will do the exact opposite. Low skilled players have resorted to using shotguns as their primaries, that's going away by putting shotguns back into their short range meta. Thorn requires considerably less skill to use because the DOT held players hand and greatly rewarded for getting at least one to two shots in. The new stacking aspect now rewards up to 5 hits, which requires more skill to achieve. The patch's main goal is to strengthen the meta Bungie has had in mind for each weapon type, and making them all viable for the strategy they're supposed to fit.
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I disagree, Thorn with it's high aim assist was easymode and TLW and it where all about quickly killing without giving people a chance to fight back. Longer TTKs will reward gun skill and situational awareness even more, skilled players will gain something from that patch, I'm pretty sure of it...
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I felt when the autorifles were strong I did have a better chance at gunfights . The handcannons if ur a good shot only takes two. The crucible at launch was some of the funniest fps shooting I've played.
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Wait, is this #satire? Please confirm. If this isn't then you eat crayons kid. >thorn has God aim assist requires no skill >final round doesn't require precision requires no skill >God rolls make faster TTKs and require less skill So you're saying by REMOVING THESE NO SKILL WEAPONS. You're CLOSING the skill gap by making kids use MORE SKILL with HARDER TO KILL weapons. So by your standards, an auto rifle with zero DOT that requires say, 5 headies. Takes more skill than your precious thorn. Dear god. I'm just going to stop there and say your stats are far below par and show that you aren't even good some of the time. So you're one of those thorn using shotgun blasting no gunskill kids and you're salty. Good luck with crucible after 2.0.
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The elite players will still stand out. This patch won't affect good players at all. If anything it will help them dominate even more.
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You do know that the higher the ttk the higher the skill gap becomes because you have to mange recoil for a longer time and will have to make the shots count
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I really hope this is bait
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Low TTK = more skill required sooooooooooooo
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Edited by doomshaman: 7/17/2015 2:07:55 AMThere is no skill or strategy in this game as long they don't fix the bad hit detection due to lag and glitches. You cannot tell anything until there is a consistent TTK. Bungie just pulling the wool over everyone's eyes so they not addressing the real problem which is more costly to them.
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so youre saying thorn, final round and blink shotguns is not OP?
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Well said.