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#feedback

Edited by TotallyReal21: 7/8/2015 8:27:38 PM
10

Let's discuss what "actually" needs nerfing or buffing.

Alright, here we go, in this, we will discuss what the community as a WHOLE thinks of others ideas, and suggestions we can make. I will post the ideas that will resolve in a betterment for the entire weapon classes (not rants about Thorn or Felwinter's) and what seems good now, and what disasters it might cause. Here are a few things that are voiced loudly, and would allow our exotics to stay exotic while not being the crucible overlords or PvE slaughterers. Alright, So: Auto rifles need a slight buff, to bring them back, so do fusion rifles. JUST ENOUGH to not be op and fusion to work at medium range and auto slightly larger range. Only these few exotic hand cannons need to be nerfed, mostly in range and Thorns damage poison needs to be spread out and lowered. The Last Word needs to either be slower(not favorite) or to have a slight range and damage drop off for when you start to hit at those longer ranges. Suros needs to be fast again, along with most auto's damage being needed. Which would bring back the entire auto class and, WHILE STILL STAYING UNIQUE, will be on somewhat of a level of everything else, which allows you to have a "rock,paper,scissors," between what you prefer more, shotguns,fusions,sniper......etc. With nerfing shotguns, perks light shot package and guns like felwinter's are a little problematic. We DONT want a large nerf, like what happened to fusions rifles, i mean. Do you even get killed by fusions anymore? Also, many people want to discuss the rockets. Grenades and Horseshoes perk has been creating more problems than most, with the explosion radius getting people that would've survived unless they have blink (sorry Titans :( it's okay). Solution, make the blast radius smaller in exchange for you being able to miss and still get the kills. Time To Kill (TTK) Most hand cannons problems and Suros' is its TTK. For Thorn and last word, it is extremely fast, allowing for no counter or reaction to escape, same with felwinter's. Suros is slower now, it needs to be faster and maybe a little less damage (not really, it's exotic)

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  • Everyone says to nerf Thorn, but I find the gun situational. People know what they are up against immediately so they just back off. I actually get a lot more kills with hawkmoon because people stay and fight, and I usually win face to face fights with thorn. Easy to tell when they have one... Even a slight nerf to thorn would have a huge impact.

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    • Bump

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    • Nerf - nothing BUFF - auto rifles, bad juju, hard light, necro, mida, no land beyond, Suros!!!!

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      • Appreciate the feedback.

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        • [quote]Alright, here we go, in this, we will discuss what the community as a WHOLE thinks of others ideas, and suggestions we can make. I will post the ideas that will resolve in a betterment for the entire weapon classes (not rants about Thorn or Felwinter's) and what seems good now, and what disasters it might cause. Here are a few things that are voiced loudly, and would allow our exotics to stay exotic while not being the crucible overlords or PvE slaughterers. Alright, So: Auto rifles need a slight buff, to bring them back, so do fusion rifles. JUST ENOUGH to not be op and fusion to work at medium range and auto slightly larger range. Only these few exotic hand cannons need to be nerfed, mostly in range and Thorns damage poison needs to be spread out and lowered. The Last Word needs to either be slower(not favorite) or to have a slight range and damage drop off for when you start to hit at those longer ranges. Suros needs to be fast again, along with most auto's damage being needed. Which would bring back the entire auto class and, WHILE STILL STAYING UNIQUE, will be on somewhat of a level of everything else, which allows you to have a "rock,paper,scissors," between what you prefer more, shotguns,fusions,sniper......etc. With nerfing shotguns, perks light shot package and guns like felwinter's are a little problematic. We DONT want a large nerf, like what happened to fusions rifles, i mean. Do you even get killed by fusions anymore? Also, many people want to discuss the rockets. Grenades and Horseshoes perk has been creating more problems than most, with the explosion radius getting people that would've survived unless they have blink (sorry Titans :( it's okay). Solution, make the blast radius smaller in exchange for you being able to miss and still get the kills. Time To Kill (TTK) Most hand cannons problems and Suros' is its TTK. For Thorn and last word, it is extremely fast, allowing for no counter or reaction to escape, same with felwinter's. Suros is slower now, it needs to be faster and maybe a little less damage (not really, it's exotic)[/quote] We need to buff auto rifles scout rifles need a small buff burst rifles like messenger needs a small rate of fire buff. Hand cannons are fine in my book as for damage they all need a range nerf like 40% Snipers are fine.. Just my 2cents

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          • Something I've seen people talk about a lot is Time to Kill. Whenever I bring up buffing other weapon types to be on par with thorn, some will mention that if that happens, Time to Kill will be too quick and this game will turn into space COD. What if we buff everything up to Thorn's level and then buff guardian's health? This way, guns all remain effective in PvE if they can't separate the balancing but PvP feels like it used to back near the beginning of the game. I think for shotguns, making them work like Halo's shotguns did in PvP would be the best fix.

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            • You know i did a post similar similar to this not so long ago. Shame it never caught on, spent ages detailing every possible weapon problem and possible "fixes".

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              • Some simple sense, I like it.

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                • I definitely agree with the buff of auto rifles. I never used fusion rifles so I really don't know how they were before/after. I do know I do not get killed by fusion rifles as often as I used to lol.

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                  • Nerf nothing, buff everything. Boom. We discussed it.

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