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7/7/2015 5:23:26 AM
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Asking for staff to respond - glitches ruin games

I honestly have really enjoyed playing Destiny. There is a lot of fun activities to do, and with the House of Wolves even more was added with Take King adding enormous amount of life into Destiny. I don't mind SOME challenges, but I think there really needs to be some user-supporting balances (in other words, PvE balances instead of constant focus on PvP balance). I can appreciate some network problems from time to time. However, I think part of the issue I have had with Destiny and playing POE 34/35 is that I have a very hard time with understanding why lag so prevalent and it has to be SOO HARD. For example, I can play Vault of Glass on Hard with _6_ people and not have any lag. I jump into a 34 or 35 POE with _3_ people and not only is there 1000 different enemies firing at me at once, without pause, without reloads needed; but I also will see freezes where the enemies take absolutely no damage. Or the other players will not be revivable because their counter is stuck on 1. Then I die because I can't revive my teammate fast enough and the game catches up and I'm dead and so is he. These issues only happen to me in POE, I haven't even tried to play ToO yet so I can't speculate on if they also would happen there. It occurs to me that the best way to resolve POE as a whole is to decrease the amount of spawning enemies that come, increase the stats on the remaining as a way of balancing it - this should resolve both the lag issue and the constantly under-fire routine that is POE 34/35. Why do I have such an issue with only three people playing, but yet 6 can do it just fine on VOG? Even more so to the point, I mean honestly, how the heck can I even aim any weapons when I am getting fired on from all sides and with such enormous splash damage? And also, how can I pop a heavy synthesis if I can't be left alone for more than 2 seconds and it takes my system (PS3) 10 seconds to open the dang menu just to try to pop a heavy? ON TOP of the fact that if I am dead and try to pop a heavy, it actually allows me to and starts the cooldown and doesn't give me the ammo. If Destiny isn't going to give me the ammo, then don't let me try to use it in the menu. Or just let me pop a heavy whenever I dang well please as it won't break the game or make my somehow overpowered. My main point of this entire thing: I don't mind the challenge in PvP - but there is no reason you need to make PvE THIS HARD. So, if you want me to purchase The Taken Kings - respond to this post (at least, even if you don't fix anything at all) and give me your feedback to my concerns and questions. No response = I won't purchase the Taken King. I have spent hours upon hours in POE only to have to accept defeat at some point because I need to go to sleep and everyone else is sick and tired of either lag or glitches that ruin gameplay and enjoyability. While this above may sound like feedback, it's actually glitches that I think need to be fixed. And everyone on my friends list agrees with me and I will get people to respond to this post with a +1 to show they feel the same way. Maybe after 100+ likes you will do something about it?

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  • For Destiny exploits and glitches, tune into teambeaver channel on twitch. That's twitch.tv/teambeaver

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  • Edited by Anidien: 7/7/2015 5:29:52 AM
    To start, I'm not a Bungie employee - rather I'm a community volunteer. Many odd things that happen in PVE, occur due to lagged connections between players. Destiny uses a lot of peer to peer connections, so you must have a good connection to the host player, and the host player must be able to handle all the connections to and from. When those connections are out of time with each other, strange things can happen. You can help yourself by optimizing your connection to the best of your capabilities. Bungie actually has a pretty good article on getting the most out of your networking equipment, here: https://www.bungie.net/en/Support/Troubleshoot?oid=12915 As for the time it takes to synthesize - you are running into hardware limitations, unfortunately. Both last gen systems (PS3, Xbox 360) have users reporting long menu load times. The load times are much better on next gen, if you have ever thought of making the generational leap!

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