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Destiny

Discuss all things Destiny.
6/29/2015 5:37:10 AM
5

Crota's End Recommended Changes

Because Crota's End is cheesed so often and rarely ever taken seriously, here are some changes I think would add some more fun into the raid. Think that it may be too late to make Crota's End fun again? Well I don't Crota’s End (Reborn) The Bridge forming section remains unchanged The Abyss Section now has 15 weights of darkness and once you reach 15 weights of darkness you are unable to move and slowly lose all of your health. Can be countered by Red death & other guns that heal the user. However the rate of death would outpace the healing factor. The Bridge section no longer allows you to jump up to the roof of the world and de-spawn the adds. Can still jump across w/out the bridge being formed. Ir Yut remains unchanged however the method to jump up on top of the map is removed. Crota Fight: Here Come the Changes “Mark for Death” Crota’s Infamous Point now marks the guardian he points at, this marks the guardian for death, and they have a timer of 30 second until they die. The Chalice prevents their death (Chalice now is on Hard mode but does not provide health regeneration.) Crota cannot mark multiple guardians. “Soul Smash” Crota’s new move allows him to slam his fist to the ground unleashing a death blast from his soul, this only kills guardians that are standing in a radius that reaches the windowsill. Move has a cool down of one Minute. Doesn’t damage anything outside the radius. “Call for help” Crota raises his sword to the sky and summons help. Happens every time a swordbearer dies. Two hallowed wizards come out of the towers (one from each tower.) When Crota auto-enrages on Hard mode he does the “call for help” as well, constantly summoning Wizards with a cool down of 15 seconds. That is it. I have no ideas for health balancing.

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