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Edited by KING HONEYBADGER: 6/26/2015 4:04:11 AM
10

Logical Weapon Rebalancing, do you agree.

So I felt led to make this post after I watched Luke smiths interview talking about the rise and fall of weapon types and how a weapon should have its time on the throne than be nerfed, get stored in the vault for several months until they are rebuffed. I'm not a fan of that Idea, just make the weapons balanced and quit messing with them. Also Im sorry for the length, I got kinda carried away. So first off primaries are very prevalent now that special ammo is less abundant and with the detrimental Nerf to auto rifles it has led to very little diversity. Thorn and last word are in a category on there own followed by very strong weapons that aren't ridiculous like: red death, Hawkmoon, and I would even say Mida. Now I don't want to see the last word and thorn be nerfed hard, just a little rebalancing to put them in line with the other three primaries I listed above. This could be achieved by a slight stability Nerf and a very very little RoF reduction on thorn with maybe less DoT. To the last word I don't think it should really be viable at the ranges it is. I know the stat bar already says it has bad range but I think its still to much. Secondly high impact auto rifles should be buffed but not quite to what they where before the Nerf. The high damage archetype was hit the hardest and should be atleast buffed back to competitiveness. The mid impact auto's like Hardlight/shingen E should be should hit for around 21 to the head and 16 to the body in pvp, they are actually still competive right now but could use a little love. High RoF should just be buffed so they are deadly at closer ranges like sub machine guns from CoD and have sharp damage drop offs. Destiny is currently lacking a very good close range primary weapon type so when I snipe I fell compelled to use TLW or universal remote. I think pulse rifles are in a perfect state right now and scout rifles really shine in combined arms and PvE. Also I have seen some people asking for hand-cannon nerfs and let me just remind you that hand-cannons range and initial accuracy was already nerfed. The more bungie nerfs our weapons we will eventually be shooting marshmallow guns at each other. Nerfing hand-cannons and buffing auto rifles would most likely destroy hand-cannons viability. Just like what happened to auto rifles. Autos go down and pulse rifles go up creating a huge gap between the weapons. Know to secondary weapons. So obviously shotguns are dominant in the regular crucible game modes(not including combined arms) and If used as a defensive weapon I don't see a problem with it. The problem is that players use it to offensively and can rely on them to much. The over abundance of aggressive shotgunners practically forces players who don't like to rush to have one equipped just to counter the aggressive players. Also like I said above there aren't really any good primaries for close range except the last word and universal remote which by making high RoF auto rifles viable in ttk at close range it could allow players to use fusion rifles and snipers. I think making shotguns slightly less reliable could also help diversify. Maybe widening the pellet spread a little making the player have to be more accurate with the shotgun. That could also make it harder for blink/shotgun combo to work. Another Idea is to make your aim less accurate after jumping or blinking. Not sure how people would feel about that but it's just an idea. Fusion rifles I feel were balanced correctly in pvp, it's just that shotguns are so good that there is no reason to use one. Shotguns are better than fusion rifles in pve as well, i think a 30-50% damage increase would be fair considering shotguns got a 100% damage buff. Sniper rifles are great for CA but its not always an option to play this game mode, it would be great if this was here more often giving players who wont to use snipers the opportunity. I also feel that final round should only work in pve since its cheap and require no skill to do. I thought this wouldn't be a problem after special ammo became less abundant but players still find a way. Seriously if you shoot out your magazine just to guarantee 1 free kill that is rediclous, small rant over. Only changes I would make to heavy is only have it spawn 1 time in the crucible because it destroys the flow of the game. Also I would strengthen all rocket launchers other than Ghorn in pve to make it so Its not a necessary to own an elusive weapon. Of coarse Ghorn will be stronger but at this current point Ghorn is 2x as strong as legendary rocket launchers. This causes players without this rocket to be excluded from endgame activities. I personally have recieved 4 ghorns but you gotta put yourself in the shoes of others who cant be accepted because rng isn't on there side. Also I think machine guns should be buffed in pve because they are hardly used in endgame content and will be outclassed if all rocket damage was increased. So if you read the post please tell me what you think about my ideas and if you disagree please share your thoughts and concerns in the comments and we can have a mature and calm discussion, thanks.

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    • The Last Word has horrid range. As a hand cannon user I was appalled when I tried to shoot someone at mid-long range

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      • Buff AR's, decrease Thorns ROF to lower than Hawkmoon, fix ADS glitch on TLW. Balance is restored.

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      • concerning the currently reigning champs of the crucible, thorn and the last word. I believe the best way to balance these is quite simple. For thorn make the DoT non-lethal, and for the last word fix the last word perk and lower the aim assistance/ target acquisition so as to make getting head shots and controlling the recoil more difficult.

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        • Bump

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          • Your idea for Thorn balancing makes no sense, and would ruin the gun in PvP AND PvE. This game doesn't revolve around you Crucible kids. I couldn't be bothered to read the rest of that Protip: Next time use bullet points or somethin instead of a massive wall of text. The mofos bigger than the wall the Titans put around the city Later

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            • Edited by Zilla-G: 6/26/2015 4:33:45 AM
              Quick question (off topic), what....exactly....did u have to do to become King of the honey badgers?

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              • [quote]So I felt led to make this post after I watched Luke smiths interview talking about the rise and fall of weapon types and how a weapon should have its time on the throne than be nerfed, get stored in the vault for several months until they are rebuffed. I'm not a fan of that Idea, just make the weapons balanced and quit messing with them. Also Im sorry for the length, I got kinda carried away. So first off primaries are very prevalent now that special ammo is less abundant and with the detrimental Nerf to auto rifles it has led to very little diversity. Thorn and last word are in a category on there own followed by very strong weapons that aren't ridiculous like: red death, Hawkmoon, and I would even say Mida. Now I don't want to see the last word and thorn be nerfed hard, just a little rebalancing to put them in line with the other three primaries I listed above. This could be achieved by a slight stability Nerf and a very very little RoF reduction on thorn with maybe less DoT. To the last word I don't think it should really be viable at the ranges it is. I know the stat bar already says it has bad range but I think its still to much. Secondly high impact auto rifles should be buffed but not quite to what they where before the Nerf. The high damage archetype was hit the hardest and should be atleast buffed back to competitiveness. The mid impact auto's like Hardlight/shingen E should be should hit for around 21 to the head and 16 to the body in pvp, they are actually still competive right now but could use a little love. High RoF should just be buffed so they are deadly at closer ranges like sub machine guns from CoD and have sharp damage drop offs. Destiny is currently lacking a very good close range primary weapon type so when I snipe I fell compelled to use TLW or universal remote. I think pulse rifles are in a perfect state right now and scout rifles really shine in combined arms and PvE. Also I have seen some people asking for hand-cannon nerfs and let me just remind you that hand-cannons range and initial accuracy was already nerfed. The more bungie nerfs our weapons we will eventually be shooting marshmallow guns at each other. Nerfing hand-cannons and buffing auto rifles would most likely destroy hand-cannons viability. Just like what happened to auto rifles. Autos go down and pulse rifles go up creating a huge gap between the weapons. Know to secondary weapons. So obviously shotguns are dominant in the regular crucible game modes(not including combined arms) and If used as a defensive weapon I don't see a problem with it. The problem is that players use it to offensively and can rely on them to much. The over abundance of aggressive shotgunners practically forces players who don't like to rush to have one equipped just to counter the aggressive players. Also like I said above there aren't really any good primaries for close range except the last word and universal remote which by making high RoF auto rifles viable in ttk at close range it could allow players to use fusion rifles and snipers. I think making shotguns slightly less reliable could also help diversify. Maybe widening the pellet spread a little making the player have to be more accurate with the shotgun. That could also make it harder for blink/shotgun combo to work. Another Idea is to make your aim less accurate after jumping or blinking. Not sure how people would feel about that but it's just an idea. Fusion rifles I feel were balanced correctly in pvp, it's just that shotguns are so good that there is no reason to use one. Shotguns are better than fusion rifles in pve as well, i think a 30-50% damage increase would be fair considering shotguns got a 100% damage buff. Sniper rifles are great for CA but its not always an option to play this game mode, it would be great if this was here more often giving players who wont to use snipers the opportunity. I also feel that final round should only work in pve since its cheap and require no skill to do. I thought this wouldn't be a problem after special ammo became less abundant but players still find a way. Seriously if you shoot out your magazine just to guarantee 1 free kill that is rediclous, small rant over. Only changes I would make to heavy is only have it spawn 1 time in the crucible because it destroys the flow of the game. Also I would strengthen all rocket launchers other than Ghorn in pve to make it so Its not a necessary to own an elusive weapon. Of coarse Ghorn will be stronger but at this current point Ghorn is 2x as strong as legendary rocket launchers. This causes players without this rocket to be excluded from endgame activities. I personally have recieved 4 ghorns but you gotta put yourself in the shoes of others who cant be accepted because rng isn't on there side. Also I think machine guns should be buffed in pve because they are hardly used in endgame content and will be outclassed if all rocket damage was increased. So if you read the post please tell me what you think about my ideas and if you disagree please share your thoughts and concerns in the comments and we can have a mature and calm discussion, thanks.[/quote] Yes the last word range is extremely low but you'll see it can shoot you clear across the map this is bunk. Dot seems to work fine on thorn unless it's a lower level I'm going against. A 32 can 2 shot you if your a 34 and a 34 has to hit you 3 time's. The formula seems to be off on the dot, because it sometimes seems to stack. Auto rifle's need to be put back the way they we're, although I think that pulse riffles need a bit of a damage fall off after certain range. Atm a pulse riffle will take out a scout riffle at any range. If not a damage fall off maybe a spread of the 3 round burst. This way scout have a more balanced feel to them.

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                • The problem with TLW is it operates well beyond it's intended range. It literally looks at it's own range stat, laughs, flips it off, then goes on to massacre people at double the intended range.

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                  • ain't nobody got time to read all that

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