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Edited by TraderShadow: 8/29/2015 11:52:48 PM
291

World Boss and High Level Patrol

Yes, world bosses and high level patrols

3197

No, World Bosses and High Level patrols

48

Whats a World boss?

220

I support World Bosses. I also support higher level patrols. New World Type Bosses should be made. Edit 1: Please read the whole post before commenting please. And they should do like Star Wars the Old Republic did it, have them in specific areas on the map, and not Random, instead having a "Button" of sorts that activates the World Boss. Much like the pile of bones in the Ol' Loot Cave. But it would require increasing the patrol Guardians from 3-6 but preferably 9. World Bosses in most games are meant to be taken down by very very large crews, basically they are meant to be taken down by all players in the current world. And on say an earth patrol, you really dont want to be hashing out with a World level boss with a bunch of level 5's at your side. Oh!! Even better idea!! A new Patrol button, World Boss Patrol, party size 6, Level Requirement of 32, This way all people in the instance are at least 32. Once the "button" is pushed an alert goes out to all people on the planet. "The World boss has been awakened, backup your fellow Guardians!" Giving all players in the instance time to get there, and it will require a minimum of 14 players to take him down within a decent amount of time. 6 players could do it, but it would take forever. And not some silly bullet sponge, A legit boss. A giant Ogre, bigger than Phogoth. An even more powerful Gatelord. And no Gimmick crap. No Death Containment bubbles, setting fire to the world, none of that. Minor enemy spawns little peons that normally spawn there, all red bar. No Yellows. Also the Bosses should be Red skull bosses, something 3-6 Guardians simply cannot take down by themselves. Areas for them to have their Spawns: Moon -Hellmouth, MF climbs right out and onto that platform. Venus -Over where VoG Starts, MF either A. Smashes right out of the Vault, or B. Cutscene of a Giant Vex gate opening at the bottom of the cliff and he climbs up. Earth - Forgotten Shores, A. Comes up out of the ocean right there starts wreaking Havoc. B. Ketch Lands and drops off the Big Bad. Mars - Mars is a Tough one for me as im not sure of a very good place for a world Boss there. But there is all my idea for it. and i apologize for the length. Please add you comments and ideas below. I feel like this would breathe a lot of new life into patrols for higher level players. Once the level caps increase a third Patrol option should be added increasing the levels of all enemies on the planet again including the level of the world bosses. Edit 2: For those of you who dont know what a world boss is, there are some great videos on youtube, and information to be found on google to give you much more in depth idea of what this is, normall i would provide all that information but it would make this post far too long. Edit 3: I would like to tie in this post to this as it could make a Good reward, or tie it in with something else as a reward. https://www.bungie.net/en/Forum/Post/132380341/0/0 Edit 4: I would also like to Tie this post in done by @Dead Arashi. It would make a great tie in, and the Currency in his post could be a main drop from the World Boss. Here is his post. https://www.bungie.net/en/Forum/Post/128964822/0/0 Edit 5: By instituting a lvl 26 and up patrol they could bring back the Blades of Crota and have them there, and by instituting a 30 and up, you have a place for wolves, by instituting 34 and up you have a place for the new TTK one. Appalled i hadnt thought of this before as it keeps special things from each expansion relevant to the player and providing them places to do it while leveling through that expansion. Edit 6: A lot of people are telling me they are adding something similar to world bosses in Court of Oryx. Until they reveal this i will not say it is a world boss, but i will say player activated events is a start. Hopefully if it goes well, they will add more in an update to the other worlds. I hope it is done right and is epic but i am reserving full opinion until i physically play one. If they do and its right i hope this post gains even more support and grows even more, maybe we can get it all that we want here!

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  • What about a once a week boss reward. Every week, you log on, and you go to a destination. You shift around the zones until you feel it. Faint, but it's there. The distinct thud-thud-thud vibration of footfalls. Massive footfalls. This is it. You'd best have brought your cojones. Now you've found the area, you need to scout it's trigger. It could be anything. A chest. A relic. A marking, that when read out summons the beast (imagine using voice chat to do this, seriously cool). I'm going to use one example. Turns out you have to activate the mini spires dotted around the hellmouth. They burn fiercely, and you feel your strength ebb. A crazed shriek burns the air, and the ground itself shudders as something drags itself to the surface. An ogre climbs out of the pit. You caught them breeding Phogoth... You banished gulrot... Seems like you missed one. This guy is HUGE. Like comparing a shank to a walker. You don't have time to prepare, and all hell breaks loose. The eye blasts are less of an auto fire, more of a cannon blast, maybe even a mortar that fractures. The smash kills you in one, clearly. The guy would probably put you 30 foot underground. Those pillars are also against you. Your strength ebbs nearby to them. So you cut a mad, zigzag dash across the terrain, dodging blast after blast and spire after spire. Your targets are his joints. Take out a knee, he slows. Take out an elbow, his smash become weaker and less frequent. You can even take out an eye and his accuracy falls. This is the biggest difference needed here. These things need to be damn near indestructible unless you hit the weak spots. I also think it would properly cement each class's roles. Defenders keeping people going and providing true support through buffs and respite points, acting as that ever-needed shadow of backup and frontline artillery. Voidwalkers decimating hordes of enemies, cascading orb after orb in the wake of purple rain. Bladedancers zipping around, dragging the enemy here and there to split the horde and divide their attention before striking at the heart. I love the idea of a call to arms for all guardians in the vicinity. Having all 16 guardians hammering a skyscraper sized ogre, or a scuttling vex leviathan, or a cabal tank (think the Imperialis from warhammer) or taking on a whole legion of fallen at once... These should be of the difficulty whereby it's like you playing skolas at level 32. 3 levels down is not impossible if you communicate, but you don't stand a hope in hell if you don't. Though I guess that means PUBLIC VOICE CHAT IS NEEDED HINT HINT. Rewards? A mega box of unique loot. Proper trophy armour that screams "i took on the biggest, baddest bastard out there and won". Massive XP gains. Weapons a guardian could dream of. A buff comparable to Nightfall's. The list goes on. Make no mistake,these aren't raid rewards, where you can do it with 3 if you work together, and who cares if they need carrying a bit. I'm talking the level whereby if your head isnt on a swivel, and you aren't doing your part, you're down, and you failed. Your team needs you, and you need them.

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