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Destiny

Discuss all things Destiny.
Edited by Boomstick1911: 6/16/2015 8:59:45 PM
19

Watch this video, and LEARN FROM IT

Destiny was marketed as an MMO FPS. The biggest things that stand out in an MMO, are the GRIND, and the REWARD. Since Activision decided to gut this game and sell it back to us, being the greedy bottom-feeders that they are, the only real experience comes from the unique Reward of various pieces of armor and weaponry. When you go in, and listen to X people (again, a MINORITY) griping about a weapon because they're most likely lacking the skill or motivation to obtain it, you are taking away the Reward, making it less unique. If you want to shift toward carbon copies, you may as well develop the next Call of Duty game, Bungie. If you agree, make your own posts and spread this YT URL across the forums. This game is NOTHING like what we were told, and if you're reading this, Activision, just realize that the player base KNOWS your horrid reputation for sticking your noses in the creative process, where you've no business being. We, both PvE AND PvP players are [b]tired[/b] of the garbage. The constant destruction and weakening of Weapon classes to appease [b]the minority that wants a VANILLA, CARBON-COPY SPACE CoD[/b] is utterly ruining the experience of this game. Oh, and to you kids pushing for these constant nerfs: 1) It won't matter, because most of you will still get your behinds kicked in Crucible, then when the player base moves to the next usable weapon, you'll be right back in here complaining again. 2) If you do not like the way this game is designed, DON'T PLAY IT. Go out, and take a good look at the current political world; maybe then you'll realize what happens when you try to make everyone the same while bowing down to minority nut jobs. 3) For the MLG-tards pushing weapon nerfs, just know that destroying half of the game and giving everyone the same weapon, DOES NOT MAKE YOU SKILLED. [b]It makes you WEAK, because TRUE SKILL means having the ability to adapt.[/b] The game is built for adaptation, not conformity. If you want that, take your sorry selves back to Call of Duty, along with your toxic attitudes. [b]EDIT: This video IS NOT MINE. I claim NO OWNERSHIP; [i]I merely am using it to reinforce my point.[/i][/b]

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  • Edited by Guardian3263: 6/20/2015 7:18:51 PM
    Been reading your responses and watched a portion of the video and I just want to say: No one wants all the weapons to be the same. And if they do, that's the wrong audience. The problem is by not doing anything, the "everyone is using the same thing" mentality will exist in its own way: people using what is clearly the best. It would be one thing for there to be top tier weapons as true balance is impossible with so many variables, but when an incredible amount of the community is using the same weapons that are obvious advantages, you have a problem. It's not a player created tier. It's literally that those weapons have a far greater pro to con gap. There were supposed to be intended ranges and damage fall off to compensate; with the exotic HC, these fall offs are minimal. While map size plays a factor, it's not enough to justify the level of advantage you can receive using Thorn for example. It's good at every range; the community knows that and is exploiting its power. Do I think it needs huge nerfs? No, but it or other weapons need tweaking if they want to see diversity. More health won't fix the issue because the issue is the exotic handcannons still are jacks of all trades and reward you for landing shots far more easily than autorifles due to the damage. While you may feel alive longer, those same guns will trade better and there is little strategy to compensate. Handcannons seemingly were intended to have a higher damage fall off, be less stable, and be better short-to-mid range, but even snipers can be easily outplayed by Thorn, and people's answer to Thorn is usually two other guns (Last Word, Red Death), making a repeating cycle of load outs. Simply, you don't sacrifice enough to use a hand cannon. With the aim assist in this game, the intended cons are nonexistent. If pro's and cons were more obvious for guns, then the want for players to adapt would exist because there's more strategic options and ways to approach said enemy other than the same few guns. I would like to see the game's guns function with pro's and cons so they're not the same. Different maps may help, but even in the larger maps, hand cannons can still run the show. It's a weird thing because I don't even think handcannons are OP. I think people have realized after seeing the same load outs way too often, why wouldn't you use Thorn or TLW? Also, your "go out into the world" response is a little ironic given your efforts.

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