Any product devalues after a year the amount varies from product to product. In the video game market when profit margins are high and the cost to produce the physical product are minor price drop are more often and greater.
The analogy was to make reference to the time factor, the op gave the impression that the bundle item was being purchased shortly after, when in reality the time variation is a year. Which in the video game industry is long enough to see an item's worth cut in half.
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I see but some games like super smash bros brawl don't go down in price for many years. It stayed at $50 for many years
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This is the reason why video games are different. A unsold copy can retain a high value, but the moment you purchase it, open it and play it, it devalues. Try it, buy a game, go home, and play it. Then try to sell it back to a game stop, I assure you, it devalues. I agree I feel that taken king should cost less. However, me complaining will not change the outcome.
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Then what will change it? Silence?
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Edited by GigabyteZ3r0: 6/18/2015 4:20:26 AMThe concept that it can be changed is a foolish one. We, the consumers are responsible for the current environment. We support gamefly, game stop, pirated copies. A business only makes money from the initial sale, so to combat the resales lose they developed DLC. All those second hand purchases and rentals have brought us to where we are. Companies now expect to make more money off the DLC, because that can not be resold, or rented. You want to change it you have to change gamers mind set first. This is not a social injustice, this is not suffrage, this is not the holocaust. This is business, the moment DLC are no longer profitable it will change.
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I understand what you are saying but GameStop imo is not a good example as GameStop is a business and just wants money so they try to buy the games cheap to make their money back.
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Everything is a business. Bungie is a business. First rule of business, make money.