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#feedback

Edited by Crazed: 6/10/2015 4:52:08 AM
15

No Land Beyond/Thorn/Auto Rifles

Thorn nerf

28

Hand Cannon nerf

6

No land beyond buff

31

Auto Rifle buff

152

All of the above

57

Based on how PvP is ruled by Thorn an Hand Cannons (Forums and in game PvP is evidence to this) need something doing to balance it. I think a solution would be to improve the headshot multiplier on Auto Rifles slightly, atm they are useless outside of the Vex. I think No Lands Beyond (Sniper) needs major work, the fact it has no scope but has lens glare when you zoom in, how does that work? It's unfair. It needs the lens flare removed and a higher damage or a higher rate of fire. Again the weapon is completely useless. Thorn needs a little nerf, i think the Poison should only activate upon critical hits and when the killer has died the poison over time should deactivate. And Hand Cannons in general need the headshot multiplier slightly nerfed or nerf the rate of fire, they kill way too fast and easily. Auto Rifles need a buff to make them at least competitive, even the best Auto Rifles are useless on PvP even with headshots you're 80% of the time going to die, suggest improvement on impact or headshot multiplier What do you agree with?

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  • Can't vote, option missing.... NLB ADS sway, should never been put in (NLB drains brainpower, why do guardians fail to stay with the gun when aiming? did they forget how to aim with snipers?), ... ROF and IMPACT could both use a slight buff, to just under Icebreakers stats Handcannons, have not noticed over use of them, but thorn, I would mess with how the DOT effect works (I do not think anyone should get a free kill, should still have to work for it, Have an idea for a change that removes that poison kill but still leaves thorn with a compromising buff good in and out of crucible)

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