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Destiny

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Edited by Buzzlightweight: 6/6/2015 9:41:38 PM
21

Void Skolas, POE 35 suggestions

So last night me and my two teammates managed to kill skolas, in total it took us 4 hours from start to finish. I was the only person to get a primary with burn, scout with void, which is amazing. Me and one other got a cypher for the first time. Getting to Skolas was not the problem, the problem was skolas teleporting on to us, the mine always spawned across the map, waiting for synth or farming for super and ammo (part of the challenge, i know). I remember the days when my raid team would get narked if it took us longer than an hour to get to atheon or it took us longer than an hour to complete CE. We killed skolas with ease when it was solar burn, for obvious reasons we used Gjallarhorn. I know there will be some of you that will say "yer well me and my team can do it in an hour, get good scrub!" well I say normal people can't do it in an hour. Here are my suggestions - 1) We need checkpoints, I nearly gave up as I had work today and it was getting late last night. 2) Separate ammo synth cool downs and like their price have different cool down times primary - 1 min special - 3 min heavy - 5 min 3) Increase the chance of a primary drop, who wants to burn 4+ hours for what are mediocre rewards. I have a lot of armour and weapon cores in my vault! 4) Allow an original member of the fireteam to return with ease WHEN we get booted for an error code. I know there are ways to return but please make it easier What im not asking for is solar burn every week or for the mines to spawn in a predetermined order or for Skolas not to teleport, I like the challenge Skolas represents but not the time needed PS if anyone has any other decent suggestions i will post them here. EDIT - some are missing my point, i know how the sniper bubble strat works, that is how we killed him and i am definitely NOT asking for this to be dumbed down and made easy, I am asking for a few modest changes to be considered. Thank you for looking though :) EDIT 2 - If two are dead and the third does not revive, when Variks recalls guardians PLEASE recall all dead to the airlock, we missed out on the large chest coz the third was AFK before revives could be done!

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