Ok first off I'm not complaining. Just wanted to see if any one else noticed how insignificant Being level 34 is. While playing as a 34 I was managing g a k/d of .5 to . 36. I drop my rank down to 32 and k/d is now 1.58 to 2.47
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It makes a big difference. As a 33 against 34s, many ohks would leave the other player barely alive, say flux grenade, shotgun to the face, 2 melees, rockets, snipers with low attack. Not as bad as ToO, not indestructible, but toughe enough that even one level difference puts the lower leveled player at a clear disadvantage. Nothing wrong with level advantages, but I hope this is all intentional and not an oversight.
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If you're within two levels, it really doesn't make that much of a difference. More than that though, and you'll notice that you will die faster. The only thing that level advantages do is bring your armor rating into play. The higher you have it, the more punishment you can take.
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Level never made a huge difference. It has always "Made a difference" but it was never significant. Honestly it just comes down to skill. I would love to see a week where level actually made a huge difference and a level 34 could destroy people.