I like the concept, as I've had the same idea for awhile as well, but I'm not certain they should go [i]too[/i] in depth, as as I believe it could damage the sci-fi feel a tad
Here's my counter:
-Golden age(And earlier) weapons and armor are added. 4 Exotic Armors per class, 1 exotic weapon of each weapon class, and a few sets of legendary armor per class, with a random assortment of legendary weapons
-New radiant and story activities are added to obtain some of said drops
-All of said gear is either legendary or exotic. Exotic being reserved only for the most advanced of ancient tech. No new weapon rarity
-The exotic gear is only found in exploration activities of ancient cities
-New Patrol areas and crucible maps
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